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Minnesota, USAAidanNaut5 years ago

I'm creating another forum thread for discussing B19 Build% strategies. I'll share my thoughts below:

  1. I strongly believe mimicking esprs123's strategy in capturing pawns is the best way to start games, even after b19 changed the way recruitment works. You're near guaranteed one pawn within the first days of opening the sleep baskets.

  2. In IronOreAgate's run, he developed a pawn to create artwork to sell in order to earn enough money. This might be the best way to go, but im also curious if growing cotton could also be viable.

  3. Im curious if it would be worth also purchasing neutroamine to manufacture wake-up, as its the only hard drug pawns can regularly consume without addiction. Wake-up can induce a heart attack on average once every 120 game days, but the game should be over long before that.

  4. On the topic of drugs, growing psychite for psychite tea to keep moods up might also be viable, but would require a pawn with high growing levels.

  5. For storyteller settings, Cassandra on Peaceful seems best, but I would like to know if Cassandra on Builder could be better for obtaining more pawns and opening up more quest opportunities.

Minnesota, USAAidanNaut5 years ago

I found a pretty decent spawn to try and replicate esprs123's build% run strategies, since the seed they used no longer works in B19.

It's within 2 settlements, large hills, near a road, and you start right next to a ancient danger that contains 4 neutral pawns that you can capture easily.

The biggest issues are that you can only recruit one of neutral pawns right away (the other 3 take longer times to recruit), and that the map size is 200x200. There's not enough resources to build the ship without trading.

Seed: AGDQ AI: Phoebe/Peaceful 10.28N 8.34E Map size: 200x200

Anyone else able to find good seeds/spawns?

Minnesota, USAAidanNaut5 years ago

Going over the rules, I see that mods understandably are not allowed. However, I do not enjoy the idea of randomizing pawns until we have decent ones.

Perhaps a standard could be set using the Plan Carefully mod. This way run starts could be more standardized, and based on pawn point values instead of pure luck or just good map seeds.

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