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Minnesota, USAAidanNaut5 years ago

I found a seed and couple of spawn locations that had 3 civil outlander union settlements and 2 hostile ones. One spawn in the area had an ancient danger with 5 neutral pawns and a very large patch of rich soil, and another had 9 pawns total (5 neutral 4 hostile) within two ancient dangers.

While a miner/hauler pair is really good, after a couple of runs I was starting to feel all the time loss of having to send those pawns back and forth for steel, compared to sending just one pawn to a settlement to buy all the necessary components.

Someone in the discord suggested sending a pawn out to settle in multiple spots to open up ancient dangers for loot. At first I thought this was silly cause of the micro requirements, but I've since learned that spawn maps generated seem to be only based on caravan size and map seed. Pawns from ancient dangers can drop gold, plasteel, components, AND advanced components. You can also disassemble the cryosleep caskets quickly, gaining steel and a bit of uranium. It might be possible to route a build% run using this strategy as the main source of materials, since you can reliably map out which locations will provide the most loot risk free.

Anyway, the only run killing roadblock is the AI core. Since we can't harvest it from the ship provided, we can only hope for one from quests. We need to figure out a way to set up the RNG to get a quest with the core as an item reliably, (which might not be possible to begin with).

Minnesota, USAAidanNaut5 years ago

That makes sense. I have a feeling extreme runs must be pretty long though.

Minnesota, USAAidanNaut5 years ago

So one could start a game at Peaceful, and then change it to Builder at a later point. The run itself would be labeled as "peaceful"?

Minnesota, USAAidanNaut5 years ago

I'm creating another forum thread for discussing B19 Build% strategies. I'll share my thoughts below:

  1. I strongly believe mimicking esprs123's strategy in capturing pawns is the best way to start games, even after b19 changed the way recruitment works. You're near guaranteed one pawn within the first days of opening the sleep baskets.

  2. In IronOreAgate's run, he developed a pawn to create artwork to sell in order to earn enough money. This might be the best way to go, but im also curious if growing cotton could also be viable.

  3. Im curious if it would be worth also purchasing neutroamine to manufacture wake-up, as its the only hard drug pawns can regularly consume without addiction. Wake-up can induce a heart attack on average once every 120 game days, but the game should be over long before that.

  4. On the topic of drugs, growing psychite for psychite tea to keep moods up might also be viable, but would require a pawn with high growing levels.

  5. For storyteller settings, Cassandra on Peaceful seems best, but I would like to know if Cassandra on Builder could be better for obtaining more pawns and opening up more quest opportunities.

Minnesota, USAAidanNaut5 years ago

I'm rescinding the above seed, While I was able to research all the necessary technologies in less than 3 quads, I had absolutely no way to obtain the huge amount of plasteel needed. I'll be making another thread regarding Build% requirements if anyone wants to contribute ideas there.

Seems the spawn needs at least 5 settlements within at most 2 days full travel time (to purchase plasteel), while also having 4-6 neutral pawns from ancient danger to capture, large hills for the steel and uranium, and be near fertile soil to quickly grow crops.

THEN, after all of this, we have to be extremely lucky and get an AI persona core quest, which is also generated based on seed and spawn.

Really steep requirements, but a seed like this should in theory allow us to speed run the game under 2 hours as opposed to the 3+ hours that the current best run can manager.

Minnesota, USAAidanNaut5 years ago

I found a pretty decent spawn to try and replicate esprs123's build% run strategies, since the seed they used no longer works in B19.

It's within 2 settlements, large hills, near a road, and you start right next to a ancient danger that contains 4 neutral pawns that you can capture easily.

The biggest issues are that you can only recruit one of neutral pawns right away (the other 3 take longer times to recruit), and that the map size is 200x200. There's not enough resources to build the ship without trading.

Seed: AGDQ AI: Phoebe/Peaceful 10.28N 8.34E Map size: 200x200

Anyone else able to find good seeds/spawns?

Minnesota, USAAidanNaut5 years ago

Going over the rules, I see that mods understandably are not allowed. However, I do not enjoy the idea of randomizing pawns until we have decent ones.

Perhaps a standard could be set using the Plan Carefully mod. This way run starts could be more standardized, and based on pawn point values instead of pure luck or just good map seeds.

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