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I propose here a new category that reprsent better the concept of the game. I propose to add challenge mode category. In this mode, you must beat all challenge (in any order) and time on the finish line of ultimate challenge (must score at least 1 point) |
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Added it. I really wish Zoda would come back on, he knew more about this sort of thing than I do. |
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Thanks, well I want to run the game, so maybe you could add me, I know this game a lot |
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Done. Get a run in and I'll make you super. |
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Done |
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Can I propose a change to the ruleset? Also, ZodaStone ran Challenge Mode as a 100% category, requiring a 5 in each challenge and a 25 on ultimate. Suggest that we either split Challenge Mode in to Any% and 100% categories (where any% drops the 'score in all challenges' requirement, or that Challenge Mode requires 100%. Thoughts? |
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Hey all! Yeah been off speedrunning for quite a while... I never really thought about what "Challenge Mode Any%" would be, whether it should include getting a score in every challenge or not. Perhaps a split in categories along those lines would be best, a "Challenge Mode Any%" and a "Challenge Mode All Levels" (along with 100%). |
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Hey Zodastone, thanks for checking in. You appear to be a moderator for the game, can you make this happen? |
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Actually, the rules for a point in every challenge was to force doing points in ultimate challenge I agree with a challenge mode 100% though |
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So would the goal for Any% just be to trigger the credits? I'm not entirely sure what the exact criteria are for making that happen. Edit: Looks like credits are actually tied to getting 100%, so scratch that idea. So right now I'm looking at three categories: "Any%": Score a point on Ultimate, no other restrictions. I believe this would be done fastest by skipping Offense E, Defense D, and Defense E. And then getting a 5 on all other missions. Thoughts? Should we include both "Any%" and "All Levels"? |
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Think we should just have Any% and 100%. All Levels won't be significantly faster than 100%; you could go a little faster in Defense C and Ultimate and that's about it. |
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Alright, I adjusted the Challenge Mode categories. Also added in Grand Prix categories at all three difficulty levels, because why not. I'd like to propose a small change to the timing rules for Challenge Mode: instead of starting the timer when exiting the Display/Sound menu, start the timer when selecting the new file. To me it makes sense that any menuing that involves selecting Defense A or Trouble A (instead of Offense A) should be part of the timed run. |
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Timing change makes sense to me. |
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Just a thought on the three Grand Prix modes, should we have the difficulty as a sub category rather than as 3 full categories. Just thinking there's not many people running this game, don't want to spread too thin |
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Agreed, change made. |