Speed Commun Ity is three words and you fucking know it. I understand you are trying to "troll" me for the "lol"s, but it's not going to work. WoW Speed Runs will be taken seriously.
Assuming my runs are a "joke". Obviously not very dedicated to the true speed community. Just because you don't like something doesn't make it not a speed run. Not very funny response.
I understand that it is your job as speed boys to make this event as profitable as possible, but singling out World of Warcraft: Legion just because it doesn't fit with your White Male world view honestly SICKENS me. I mean, how could you simply deny the game without giving a valid, open criticism of the game, and just saying "This is too long."? Like ok just because you can't pay attention for that long means my culture isn't acceptable in your event? Gross. Stop this systematic oppression of one culture because you can't open your minds up to what is, and isn't, a speed game.
Also I've already contacted my local authorities, and they will be looking in to hate crimes against the greater speed run (THERE IS A SPACE) community.
Let me know when you join and who you are so I can assign roles.
11 years of competitive Trozei! is not inappropriate? Just because I am higher ranked than you doesn't mean you should knock my accomplishments. Mom says that I am really smart and good, so honestly I think you're just one of those bullies, and you should leave.
The reason it's potion and no potion is because technically speaking, rapid mind is a potion and ancient knowledge is an heirloom. Ancient knowledge is boa, like every other heirloom, it just doesn't share the item quality. To make it easier, it's just been lumped together for simplicity's sake, but if you want to go through and recatigorize the runs based on usage, be my guest, but I believe it's going to fracture runners more than anything. If you think it will be better, go ahead and add it.
I will add you as a mod as I think you share a lot of the same ideas I do about the game being a speedrun. My main goal is to keep relevant runs in the forefront and give the game a reason to be run, and keep it from becoming a mess of 100 categories with 1000 possible modifiers. I understand you want a lot of categories added, but categories need runs before they can be expanded upon. Runs need videos at the time of submission to be verified, we do not accept screenshots unless expressly stated in the categories.
I updated them, is that what you were talking about? I have them split as subcategories now (which I think is a new option since I set these up?).
So to respond to as much as I can in one post:
I'm going to keep the 1-110 and 100-110 until the next raid tier, as people are starting to slow down on progression and work towards alts again. This happened with WoD, I wouldn't be surprised if it happens again. Just because there aren't runs yet doesn't mean there won't be in the future. I can make 1-20's default, that's no problem. I just hid them for making the front page look clean, and it was the category left (mostly) untouched the most for WoD.
As to the dungeons clearing runs, I have two versions I can see working.
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Dungeonmaster Clear, which can apply to each expansion, because there are built in achievements linked to each one. The down side to this is you are able to skip a bunch of bosses in a bunch of dungeons because most of the achievements only require the final/optional final boss to be killed.
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Vanilla Dungeon Boss Clear, which is killing all listed bosses in the adventure guide in game. The downside to this is there is no definite thing we can point to and say "do that". And also for dungeons that have a random spawn on certain bosses (a la Viotet Hold random bosses). I think this would work the best.
I don't know if groups would really work for this kind of a category, just because of how awkward it would be to have 5 people in 5 different dungeons at the same time. I don't know, but I think this category could work. If you can get a recent run put together and outline the rules, as well as some other people in the community to run it, I will add it.
I like the "group starts from scratch and finishes all vanilla dungeons" idea. I think the rules you outlined are great, and I would love to see a run of it. I think no heirlooms would be a "better" run, but either version would be fine.
You can sort leaderboards by who uses potions and doesn't btw, I include them because having so many pages for so many variations is clutter. 4 pages for 1-10 with and without potions, with and without heirlooms. Heirlooms are the big divider there, so that's how I've sorted them. I think the no potions runs are more impressive in my mind, but it's not about what I want, it's about what's best for the longevity of the group.
I would like to do an "all dungeons" kind of category, but does the player use a predefined group? Do we use dungeon que and let rng decide groups? Or do you get your friends to create 19/29/39/ etc. level twinks to power you through each dungeon? Give me a sample of what an "all vanilla dungeons" run would look like ruleset-wise.
I would like to apply as a head moderator of this establishment of speedrunning posting.
I have 12 years of World of Warcraft speedrunning expertise, 11 years of competitive Pokemon: Trozei! mastery, and 6 years of Half Life 2 speedrunning, but only up to the part where you have to save and load a whole bunch because my mom doesn't believe in save states.
For any other qualifications, you can check out my resume: www.imgur.com/lo1ts
Good luck and keep on speed racing!
I've added "Seasons", which will hopefully cover any future low-leveling changes. It will default to Season 2, which is the current Legion arrangement.
I'll see what I can do
I've been trying to think of a good way to make this in to a competitive category, but since most of the chests are one time only, and also since I have very minimal experience doing it, it is not a very speedrun friendly event. But like I've said before, if you can get two runs by separate players and get your rules set in stone, I will add it.
Usually I would like full runs, but if you can include the load in screen and /played when you start a new segment and when you end a segment, and stitch all the videos together, that would probably work. And yes, zygor is fine as long as it does not perform any actions for you such as turning in a quest or auto picking a flight point.
I never saw that post I don't think. If you can get 3 individual runs, I'll add it.
Do we want to keep 1-100 as well as introduce 1-110, or should we archive the 1-100 records here in a form post, and just all move on to the new max. Let me know your thoughts.
Yeah, and if your internet doesn't handle streaming, just locally record, and it will probably come out higher quality that way anyway. Either way, just save all your vods and upload them to youtube in a playlist, and I'll go and stitch them together.
Now that we have people actually running it, I would be open to creating a 1 to 100, and then moving the current category to 1 to 100 w/ heirlooms.
The 1 to 100 would emulate starting a character from scratch, very similar to the 1 to 10 runs. No heirlooms of any sort No parties No guilds No use of mailbox No parties
We can't use what the iron man sites use because they go off achievement status, and I don't even think we could code anything that would check to make sure you didn't equip an heirloom, or join a party. We would basically need vods for that, because times could easily be faked by just saying you did something, and not actually doing it. You can upload your run in parts to youtube, and I will cut them together in to one vod and take care of verifying and making sure the run is legit, alongside splits and what not.
Other than that, we basically would have to require that players stream their attempts, and make sure that they have people on their stream for the entire duration to verify they aren't cheating. Long runs definitely come with some weird rules.