I think that you should collect blue coins only once and not twice (like in 1000/500 coins).
i already tried it and i even made a video about it more than one year ago but the challenge itself is too complex (Spoiler:it is possible to beat the game coinless).
speaking of my new run,i might fix the death and the small mistakes from it doing another run tomorrow.
do the Koopaling stars have to be collected in order or at whatever moment? (example:i get Wendy after getting Ludwig)
I think it's a good category but the only problem is that according to category requests we need 12 runners to run it and the runners that currently submitted runs in the leaderboards are only 6 (7 by including Nesstalgia's Any% run that he made private).
imagine if a taser's gonna read this forum thread and try to find an orb/cloud in this version!
i'm not an expert in speedrunning this game myself,but i don't think it can be done!
but the sm64 leaderboard has these kind of runs as "unverified",how do i do this?
i've seen that in the sm64 main leaderboard,you can submit your times with video lag (like in Cheese's old 120 star WR) or even without a video. since i'm a mod of A Koopa's Revenge 2 (a Mario fangame) i would like to know how to do this!
what emulator doesn't give the game lag to the Bowser submarine?
is it because Cheese used framewalking in that run while in the recent one he didn't?
you can use this one instead! https://discordapp.com/invite/Mw8PUXG
according to this forum thread of SDA, https://forum.speeddemosarchive.com/post/super_mario_64__other_speedruns26.html the break was about "21:30"! this means that Spiderman's run in real time should be a 3:20:19.
i don't think it can be done in the original game!