Clicking on the "Next" button won't take you to the next page in the forums, but instead loads the current page. Not sure if this is already reported (as I am submitting a ticket rn), but it just started happening as of today.
As stated in the title, this thread will be used to track the Calculator speedrun, as it is not allowed to have an official category on the site.
Below is a link for the leaderboard and rules page: https://docs.google.com/spreadsheets/d/1wUjzS9iXbfvzWYNmndkDMuZILcH0iZwkdl0JmXghJNs/edit?usp=sharing
Current rules are subject to change if there needs to be more clarification. Currently, only 1 category is available with 4 sub categories. This is to gauge interest, but more categories will be added based on request. Submissions can be handled through the thread or dms.
So basically I'm tired of listening to Lofi girl while streaming + having that music in the background of my yt uploads, any good suggestions?
How do I add an existing game to a series? I have the permission of the mods of the game I'm trying to add, but when I click "Add Game", it creates a new game. What's the correct way to do this?
I've been looking around for an Xbox (original) emulator to do some runs of some old racing games, but I haven't found anything that's reliable. Anyone have any suggestions?
Yeah, as the title suggests, where do I begin time for any%, and where does timing end?
As the title suggests, category extensions have just been added, and now we need some categories. Some that have been suggested so far are: 1 task, all long tasks/short tasks/common tasks, kill dummies (reporting not allowed), DLEKs map, and all tasks (ghost strats allowed).
I would like to open this thread to hear some more suggestions for categories that should be added.
For the sake of retiming runs, it is quite difficult for the mod team to retime twitch runs due to the lack of tools available. Twitch vods/highlights require us to download the entire video and retime through video software, which is time consuming and backs up the rest of the run queue. We HIGHLY suggest not submitting runs through anything other than youtube and google drive for this reason, otherwise it will take longer for your runs to be verified due to this retiming process.
If you do not know how to upload a run from twitch to youtube, first link your youtube account to your twitch account. After this, click on the three dots next to the run, and select "Export." That's all you have to do to put a run on youtube.
Just curious, so it says that you can buy weapons from the armory mid-run, is there just no advantage to any of the weapons? All the runs I've watched don't purchase guns in the middle of the run.
Just curious, to minimize mouse movement for some of the quizzes, is it allowed to zoom out, for example, to 25%?
I went onto armorgames but the site says flash isn't supported for this game anymore. Is there a game download or alternative link?
Just curious, does anyone have a consistent way of doing the skip on level 10? Was doing some runs and it seems like a crapshoot, so any input would be nice.
I would like to inform everyone from a unanimous decision that the timing rules for Spartan Ops are going to be changed to "start of player control until the prompt of chapter complete, or episode complete" instead of "time starts after selecting loadout and ends at the prompt of chapter complete, or episode complete." We made this change for a few reasons: #1, some levels do not start with custom loadouts, and #2, makes timing coop difficult.
#1. This was first brought to my attention when playing episode 6, chapter 1, in which your character starts with the same default weapons no matter what. This created some concerns on whether we start the time when we load into the level or on gain of control. We concluded that to keep consistency between chapters and episodes, which is where we came up with the two proposed timing methods: The method mentioned above, and start timer upon loading into the level, which brings me into my second point.
#2. It made timing in coop difficult. The second method proposed would be a huge disadvantage to coop since the loadout time is usually longer than solo due to connection delay, and waiting on everyone to select a loadout. The old timing method was also quite difficult to time, because you would have to start the timer based on the last person to choose their loadout, which can be quite difficult to accurately time.
Because of these reasons, the timing rules are changing to "start of player control until the prompt of chapter complete, or episode complete"