It has been discovered that it is possible to drastically reduce loading lag when exiting courses and in the 100 mario challenge. Very recently there has been a stupidly large amount of lag.
It has been discovered that we can easily reduce this, with a simple setting change.
Go into your parental controls software on your Wii U. Now press "Parental Controls Settings". Select your account, and then scroll down until you see "Miiverse" Select it, and change the option to "Restrict Viewing and Posting".
Save and quit, and now Mario Maker will lag much less, allowing you to get faster times.
People like Puncay change their controller during bowser throws, so I am pretty sure it is allowed.
14 = u skip the first chomp in cascade, and then N U T past one of the pylons in bowsers
this is basically just an extended darker side
imagine blazit having a minecraft profile picture
im pretty sure those would only be added with 3d world included
I dont think jump rope should be included just cause its basically an autoscroller.
why though? i dont see any purpose in moving it. its very arbitrary and doesnt really add anything into the run.
what you've been saying makes it seem like you didnt know there was one, but I guess i just didnt understand your wording. i dont know what you mean by "excluding after story moons"
Movement is hardly optimized at this point in time. There is so much tech that can be utilized, but isnt. Examples are cloud boosting, and dive vaults. Each of these little time saves save just a few seconds, but if we cant optimize it, it could probably save over a minute. I am expecting a sub 1 in these next few years. If not, then a sub 1 2p.
Loading and cutscenes is MUCH more than 3 minutes. The spreadsheet listed are times from all of the top runners. Not many top runners submit to the ILs.
It says timing ends on fadeout. Does that mean when the screen is fully black, or when it just starts to fade?