Comentarios
Lul_ecks_dee5 years ago

@linny356 To save an additional framerule, this is probably the easiest way The difficulty doesn't even compare to 1-2 pipe clip though, because of all the input shenanigans and right and left all over the place Then you have to be really fast on the pipe entry, and very fast in the warpzone The only other way is the 2 bump method, which is way more difficult because you have to do it LITERALLY PERFECTLY (perfect fast accel at start, perfect bumps, 100% perfect pipe entry, perfect DOUBLE fast accel, PERFECT warpzone) or you could just do 420 blazit like the WR

Miniland, KilleDragon, y totol les gusta esto
Lul_ecks_dee5 years ago

So you play Animal Crossing on a gamecube right? Kosmic was using a gamecube controller And he found that you can press L+R on a gamecube controller so it's definitely not allowed

linny356, Yoyofruits y 9 otros les gusta esto
Lul_ecks_dee5 years ago

YES This is the easiest way I've seen so far to do the clip to save 1 framerule very noice my dude still very hard but much more possible no more 1 frame alternating left and rights and woahs

totol, AR007 y 5 otros les gusta esto
Lul_ecks_dee5 years ago

uh So this is an alternative 1-20 blazit setup, that makes life easier Compared to 1-2g, you only have to get the 1st pipe jump, then you walk off the 2nd one, hold sprint again midair. So you get rid of 1 frame perfect jump with this setup Then you just do 1-2 blazit no 1 frame jumps but it's 2 framerules slower than 1-2g Miniland333 is using this setup, and most likely will be the next WR holder in any% all stars with it yes thicc boi

Lul_ecks_dee5 years ago

I was about to list a bunch of other framerules that should be added before 7-1 BBG wait I'll still list some like 1-2 FPG like 1-4 framerule like 2-3 FPG like 3-3 FPG (because 2 framerule save) like 4-1 FPG like 8-2 BBG OK Like Darpey mentioned, 7-1 BBG is way later in the run and saves only 1 framerule. There are still plenty of framerules to save before 7-1 BBG that are either more beneficial or equally as difficult (1-2 FPG E) But if we really consider how hard it might be, maybe it's not so bad

ok lets compare to 8-2 BBG While 7-1 BBG saves only 1 framerule instead of 2, you can actually run through the whole level without slowing down, unlike 8-2, which will result in extremely easily consistent bullet shots so long as you're on a good framerule. If you can easily get the exact same bullet shot, you can more easily time the inputs at the same place in order to have cointoss work in your favor every time, which is a pretty big bonus over 8-2 BBG then again, the setup is slightly more difficult (you have to jump for a certain amount of time instead of an easy frame perfect jump)

So, I think it is a potential time save to be added in the future (like, in the future) But the biggest problem with adding new framerule saves to a run, is that it screws up your framerule pace. That means that adding 7-1 BBG will make you 1 framerule faster than you would be entering future levels. Which means that 7-2, 7-4, 8-2 and 8-4 patterns will all be different, in either a good or bad way (most likely bad). If we were to wait 1 framerule longer on the title screen, that would make the 7-2, 7-4, 8-2 and 8-4 patterns all back to normal. But then that would mess with 1-4, 2-2, 2-4, 3-4, 4-4, 5-4, 6-4, which would really be a problem. also you would have to find a good framerule that has a good 7-1 BBG shot

So, in conclusion, 7-1 BBG is probably as hard as an FPG to execute in my thinking, but what the hardest part about it is to

  1. Find a framerule that will give you a fast enough bullet shot
  2. Somehow manage to make literally the rest of the game work around that framerule save that's a lot of research maybe one day JUST DO 1-2 FPG OK inmahujihu thicc boi
Novawolf, KilleDragon y 4 otros les gusta esto
Lul_ecks_dee5 years ago

What discord channel do you want the setups to be sent in?

KilleDragon les gusta esto
Lul_ecks_dee5 years ago

This is something that I believed roopert83 has mentioned doing sometime 99.9999% of the time, PAL is slower than NTSC, and almost nobody is going to want to play on a slower version. But what if, one day, someone so dedicated came along and decided to get a 4:53 on the PAL version? (yes it's possible with a bunch of full FPGs that are really hard, but you can go a lot faster) Now if you play on the NTSC version, there's literally a 0% chance of you being able to get WR. You would have to switch to the PAL version to win. 1 super dedicated boi could literally kill an entire version. If we separate the regions, that's not going to happen. NTSC can continue to thrive and frames and framerules can continue to be added 1 by 1 for dedicated players to harvest and implement into their runs. renegade inmahujihu pls switch regions

KilleDragon les gusta esto
Lul_ecks_dee5 years ago

@LiQuify That's the first 1-20 blazit setup that was found and used, which Kosmic was the first one (I think) to implement in Minus World Ending runs You do a frame perfect B press to setup for this one JoshKeys does not do this setup. Though I'm not sure how much TheCrit will care about the setup but good to link a 1-20 blazit setup @TheCrit The setup he does is to land on the ground not holding B, then to land on the first pixel of the powerup ? block, and when he lands that is when he holds B again. This setup is slightly slower, which is fine if you're not going for uber quicco times. It's actually the same setup that the smb2j lost levels any% players are doing right now as opposed to the B press method they also have access to. This the easiest setup, but slightly slower I personally find anything that doesn't rely on luck to be easier than something that relies on luck (big mario clip kinda relies on luck because you need good subpixels wich is r) while setups like 1-20 blazit and 1-2g are fully under your control and you can MAKE those good subpixels happen. However, big mario clip is probably the easiest if you're not uber gucci at hard triccs like 1-20 blazit or 1-2g, because it's real simple and basically anyone can do it so long as you get the basic idea and get lucci boi. So, in conclusion, it is harder, but it saves time. So if your time is not that good yet, you can stick with big mario clip until it's hard to improve your time, then switch to a harder setup like 1-20 blazit (either B press method or the walk until land on ? block then run) or 1-2g.

thicc boi inmahujihu

KilleDragon, TheCrit y 2 otros les gusta esto
Lul_ecks_dee5 years ago

The PAL version is way slower than the NTSC version, unless you do TAS strats. If you could theoretically replicate the TAS (which is extremely difficult) you could save massive time over the current WR. But if you look and study what it takes, it's significantly more difficult than the NTSC version. Even if you were to get the WR with the PAL version, the two NTSC and PAL versions would be separated anyway, so it wouldn't look that special. also wen separate NTSC and PAL?

KilleDragon, Novawolf, y Logan_Sacrey les gusta esto
Lul_ecks_dee5 years ago

@KilleDragon well no there are multiple FPGs still

OK 2 hours before the competition was over, Niftski was 1 point behind JeremyMKW. I let Niftski know of this fact and he was liek "OKFDSAH SHOOT WE GOTA GET WR REAL QUICC" So he goes for 1 coin WR. Niftski is doing many attempts, grinding away, and is struggling badly with -2 and the super precise jump. Out of 13 runs to -2, none past. jtknott05 decides to come bacc and make it just that much harder by improving his run by .2 seconds to a 3:40.7. Now Niftski decides that he's going to do 1-2 clip in order to not just destroy the WR, but have an easy way to get past the 1 hard jump in -2. What do you know, Niftski pulls out the legendary 3:40.2, taking jtknott05's WR for himself and is now tied with JeremyMKW. Now the competition is supposed to end in 30 minutes, but I don't want to see a tie. So, once the tie is broken, the person with the most points will be the winner. https://media.discordapp.net/attachments/669014581099626508/670530253604651008/Screenshot_426.png We currently have Niftski learning the 500 coin route from kriller37, and JeremyMKW trying to beat his OneHand Warpless WR in a scramble to break the tie and be the winner!

KilleDragon y Niftski les gusta esto
Lul_ecks_dee5 years ago

Other easy time saves you could add would be this: Optimize the 1-2 small jumps, you have 2 framerules to save here. You can slow down a little while doing it too Learn to do optimal 8-2, or add BBBB. Doing optimal BBBB (Bonk, Brush, Boing, Bounce I think it's short for) would be 4 framerules faster than your current run. This is xeroxfiend doing BBBB (he's on the left) And then, everything Darpey said

KilleDragon y beardylocks les gusta esto
Lul_ecks_dee5 years ago

Ok, something controversial is about to happen So there's this thing called the mentality. The mentality is a way of thinking. The way of thinking is able to change (believe it or not). Something that I disagree with is burnout. Most people say that burnout happens when you work too hard. Ok, then, people also say that if you go for too much in runs, as in start trying to add too much to your runs, that will also lead to burnout. well, I disagre You could burn out long before you even get to sub 5, or not burn out even if you grind for 5 days a week 3 hours a day for 40 days on FPG while hating the whole process and seeing absolutely no improvement on the other side. It's all about mentality

If you play the game, and you find yourself improving and you like the process of that, there's not going to be a high chance of burnout If you grind the game, lets say you start grinding FPG and you find it really hard and you don't like the process of grinding the tricc, and you don't have much interest in grinding smb1 other than fun, there's a high chance you'll get bored of the tricc or smb1 pretty quickly.

Well, that makes sense, but what if you look at each scenario differently?

Lets say you play the game, and you find yourself never playing as good as you want to. All you want is a sub 5 and you're so far away from it, that the improvement now seems pointless and you'll "never" get there. There's a high chance of burnout and you getting bored of smb1 in this scenario.

Lets say you grind the game, lets say you start grinding FPG, and throughout the whole process you just keep telling yourself "wow, now I'm starting to be like the cool kids at the top level doing all these cool lookin hard triccs!" and you take note of every little improvement, such as the fact that the first hour you were grinding FPG, you got it once, but the second hour you were grinding, you managed to pull it off twice! Now imagine you could continue this mindset, there's not a high chance of boredom or burnout to set in.

In those 2 scenarios, you are doing the same thing, but the difference between whether you burnout or stay motivated is just how you perceive the situation. e is a number I should listen to myself inmahujihu

mruns, eddiecatgaming y 3 otros les gusta esto
Lul_ecks_dee5 years ago

I have no problem with this, it's just the others who do I also kinda got slightly obsessed about optimizing your posts because I'm AldynSpeedruns and AldynSpeedruns is AldynSpeedruns who is a boi who thinks not like most people and some people do not understand the way I think at all.

zsjetu9, KilleDragon, y caleb2112 les gusta esto
Lul_ecks_dee5 years ago

@Mruns05 Eddiecatgaming was just noticing that you were posting more messages than necessary. If you want to optimize your posting to minimize your posts to avoid triggering the beast named eddiecatgaming, here's what you could have done:

  1. When you posted "YEAH IT'S HARD" then followed it up with "oops had caps on" you could have instead edited the previous post of "YEAH IT'S HARD" to have only the relevant caps, taking off one post.
  2. Your "So I can't make a video out of it cause my windows is garbage" post, you could combine that with the post of "but @Darpey does have a point" in order to take off yet another post. An example of an optimized post could be "So I can't make a video out of it cause my windows is garbage. @Darpey does have a point though"

ok now for the relevant post Exactly what Darpey and Mars02 said. If your runs are fast enough, you can use the spreadsheet to know the patterns https://docs.google.com/spreadsheets/d/176vBl4CfYWgvLOwR5-X9wh1PP3WpMsjRc8VMNl3PQ0E/edit?usp=sharing inmahujihu

zsjetu9, KilleDragon y 2 otros les gusta esto
Lul_ecks_dee5 years ago

it's a little late since it already started Ok so What I'm very much admiring is the ultimate battle between jtknott05 and Niftski trading Super Mr. Krabs any% WRs back and forth. They've managed to optimize the 8-4 all the way to faster than the current smb1 WR at 8-A lookin 8-4! Then Niftski activates his inner thicco mode and recently came back with adding -1 FPG, bringing the world record all the way down to 3:40.2. Meanwhile, JeremyMKW is uncontested grinding out easy WRs, quietly collecting point after point. He very quickly has taken a big lead over jtknott05 and Niftski. If I personally were jtknott05 or Niftski right now, I would shift my focus to taking down JeremyMKW's WRs, as he has a pretty big lead, and by taking just 1 of his world records they could be tied.

We're almost halfway through the competition with 9 days to go, it will be interesting to see what happens. Maybe someone new shows up and starts going thicco mode. Maybe Niftski will go super focus mode, take Super Mr. Krabs down to sub 3:40, then super focus on taking JeremyMKW's WRs. Or maybe jtknott05 will do that Here is the stats: https://media.discordapp.net/attachments/601204550246072326/667578444674236436/Screenshot_157.png

AR007 y KilleDragon les gusta esto
Lul_ecks_dee5 years ago

The competition has started (well yes it has since yesterday) Here are the current people https://media.discordapp.net/attachments/639663521424080916/666104531414810625/Screenshot_147.png and their WRs Jtknott05 in the lead with 2 points, with JeremyMKW following closely behind with 1 point. Niftski at one point had 1 point, but had it stolen by Jtknott05 these bois be workin, if you in this competition you better get workin real quicc

KilleDragon les gusta esto
Lul_ecks_dee5 years ago

Good point, I didn't thoroughly look at video to see how hard it really was It still might be the most viable method

KilleDragon y Logan_Sacrey les gusta esto
Lul_ecks_dee5 years ago

HOLY COW How did you manage to get down the pipe 2 frames faster than KingOf_JonnyBoy? He made a proof of concept that it was possible to save 4-2 framerule with 2 bump, and I've tried to replicate that in TAS and I was struggling to go the same speed as him. How did you go faster?

This may be the most viable 4-2 TAS framerule for now @Mruns05 This is a good method for anyone trying to get every single framerule in smb1 any%, or maybe 454, maybe.

dylan_linder, linny356 y 4 otros les gusta esto
Acerca de Lul_ecks_dee
Unido
7 years ago
En línea
1 month ago
Partidas
109
Juegos jugados
Super Mario Bros. Category Extensions
Super Mario Bros. Category Extensions
Última carrera 4 years ago
37
Partidas
Super Mario Bros.
Super Mario Bros.
Última carrera 5 years ago
28
Partidas
Stick RPG
Stick RPG
Última carrera 2 months ago
12
Partidas
Super Mario Bros. 3
Super Mario Bros. 3
Última carrera 7 years ago
7
Partidas
Super Minecraft Maker
Super Minecraft Maker
Última carrera 7 years ago
5
Partidas
MINECRAFT: flash game (Fangame)
MINECRAFT: flash game (Fangame)
Última carrera 7 years ago
4
Partidas
Wilbur Scoville's 151st Birthday
Wilbur Scoville's 151st Birthday
Última carrera 7 years ago
3
Partidas
GROW ver.1
GROW ver.1
Última carrera 7 years ago
3
Partidas
Juegos seguidos
Super Minecraft Maker
Super Minecraft Maker
Última visita 4 years ago
482
visitas
Super Mario Bros.
Super Mario Bros.
Última visita 4 years ago
8,660
visitas
Minecraft: Java Edition
Minecraft: Java Edition
Última visita 4 years ago
571
visitas
Five Nights at Freddy's 2
Five Nights at Freddy's 2
Última visita 5 years ago
932
visitas
Five Nights at Freddy's
Five Nights at Freddy's
Última visita 4 years ago
430
visitas
MINECRAFT: flash game (Fangame)
MINECRAFT: flash game (Fangame)
Última visita 5 years ago
611
visitas
Cubob
Cubob
Última visita 4 years ago
142
visitas
Super Mario Bros. 3
Super Mario Bros. 3
Última visita 4 years ago
357
visitas