Fiddled around with it and got a 4 cycle on Morak, these strats work like a charm. Gotta get some practice in and then I'll beat your 49 mins :P
That might be possible. You might need to kill some more enemies if you want to die bij the explosive as well. However dying to the explosive may not be needed, dying to spikes should also give you "Explosive exit". In any case I am really happy to have someone else thinking about this stuff.
Hoyt this is fucking amazing and I love you. We used the potions on bosses and ice beam but you made it way more consistent. Also we had not used keyboard for ice beam, which made it neigh impossible to control. Great to see that using keyboard makes that a whole lot easier.
Have not found any concrete proof to prove or disprove this yet.
I think I might be on to something. It looks like if you do too much damage too fast, you force him into demon form immediatly after the sword does its first attack (double slam). It looks like if you take more time after the slams morak can be hit for a lot more. I think so far this has only accidentally happend the times it did because it took ppl more time to find the real Morak. Every time someone takes more time finding him, they end up doing more damage than they should. The sword seems to be "thinking" of doing an attack or something. I think if we can figure this out more we might be able to 3 cycle him consistently.
So after the double slam there's a certain timeframe in which you will push Morak to demonform. Go beyond this timeframe and the sword is "thinking", so you can do more damage. I'll do some testing on this later.
In practice i turn out to have enough gold after defeating the first boss. It's a bit late but its all I have right now.
I currently wanna focus more on something that has plagued me for months, the Morak fight. It is still a complete mystery to me. Even the info we got from Arrowhead turns out to be wrong. " Once in his vulnerable human form he will revert back to demonic form when he has been dealt a certain amount of damage. It will take approximately ten optimal attacks to kill him." This has been disproven by almost every run submitted, and most notably by IcyWorld's Holy grail Morak kill (2 cycle). IcyWorld's kill did involve a lot of luck however.
All I've got so far is that when the sword is doing an ability Morak will stay vulnerable. It also seems like if he is taken over damage cap cuz the sword is doing something, he will go demon again whenever the sword becomes available. Morak just sometimes likes to be generous with the amount of hits he takes. If we figure out what triggers this, we can manipulate it and speed up the fight.
For those you wish to join the discussion on Discord. https://discord.gg/vgBUf9J Would love people intend on learning the game as well as people explaining the game.
The Gauntlet speedrunnig Discord for all Gauntlet games! For all your Gauntlet needs. https://discord.gg/vgBUf9J
Did a little bit more testing to get the last bits of gold needed. The mastery "Icy Tomb" (get killed while frozen) is technically possible on the 4th level (bone barracks). It is however heavily RNG based. In order to get the achiefment what needs to happen is:
- Get to the Necromancer and turn him into a lich.
- Have some enemies around.
- Get hit by the beam attack form the lich, without dying (requires more than 1 bar of health). This freezes you in place.
- Get killed by a random enemy while frozen.
Now the biggest problems here are: not outright dying to the beam and the lich's attacks being RNG. The lich could very well spawn ghost, dive, spawn skeletons, spawn ghosts, dive, etc. It seems too inconsistent to me.
Hi there! I've finally started actually routing this game instead of winging runs. To start off I have made a video on the first levels of Any%.
My philosophy going into the routing of this category was that the 3rd levelup of the boots would more than make up for the timeloss of getting them. This is routing for the first 3 levels.
All other theories, ideas, criticism wanted! I will post further routing stuff on this forum.
Yeah the online scene is a bit dead sadly. At best you'll find people for endless. You do really want someone you can rely on during co-op speedrunning though, randoms will not cut it. I'm thrilled you are excited in the game though, maybe you can try running solo hard or pitching it to a friend? Thats how Sash'el got me into this.
I'd say, by all means post it! I mean you are like the dude that made this game viable to run with your rule show-off. Having a bigger Hard mode community might get more people joining + get it verified as an actual category.
Though I see where you are comming from I don't see the problem with having seperate difficulty Catergories. Games like Super Mario world have a variety of Catergories as well, depending on the handycap taken. I would actually say Hard mode speedruns require a different set of skills, add management and such, because of the fact that on hard enemies don't die in one hit and can easily overwhelm you.
I don't see how having more categories will remove a lot of the comeptitive aspect. The community is small, and some Catergories don't even have a run submitted yet. A different style of run might even encourage people that haven't run yet or existing runners to try something else.
Oh and NG+ all levels would be amazing as well!
Hi there,
My friend CinNec and I have just finished a run of NG+ Hard All levels and would like to submit it. That catergory is not currently being monitored however. A forum threat seemed to be the easyest way of making contact with a mod, seeing as there is no direct messaging yet. We would be enthralled if a mod could register this catergory so we can send in our run. Thank you in advance.