No.
We don't have a 100% category and we have no plans for adding one, because there are no real conventional definitions for 100%. One runner has done his own definition of 100% before, but it's incredibly arbitrary.
If you got something in mind, I'd suggest you start running it and present a proof of concept, then there might be more room for discussion.
You don't need a leaderboard to run a category.
Please take the time to think about what youre posting before you post.
First, why do we need category extensions as you say? To rank what exactly? Sub-categories that dont even exist yet? If you're making up subcategories to run, that's your prerogative but they don't warrant a ranking system just to hold one time and give people free WRs. You say you've seen "plenty of ideas" yet have enumerated a whopping zero of them in your OP, much less actually described their purpose or posted a proof of concept.
As for yoshi's suggestion of Non-stop, this is a DS game. The amount of people who actually own a flash cartridge to play on console is very low and emulator runs are hidden by default for a reason. And the all important problem of such a thing doesnt exist yet, and in all likelihood may not. So why make a leaderboard for something that physically cannot be done with no impending release date for when it can be?
This thread just sounds incredibly wishful, with no effort put forth to actually prove that any effort has gone into doing the work to actually justify making category extensions.
https://www.speedrun.com/mlpit/guide/jyp1s
- Posted a guide on version differences yesterday, with a bit about that as well. There are no differences as far as any of my tests were on lag, the only difference is preference on buttons. I do find 3DS buttons easier to mash on, but that's me.
At the moment emulators are hidden by default. You're welcome to submit and we'll verify the runs all the same. Snoion and Myself are the only active runners and basically our conclusion is "they're fine, but they're ineligible for WR", and so we may open the leaderboard up to emu times to publicly viewable in the future though, with that caveat.
https://discord.gg/DanWKDv click here to join the Mario & Luigi RPG speedrunning discord server!
Best of luck! Feel free to ask any questions you might have about the run.
https://www.speedrun.com/mlpit/guide/iwnd3 - for anyone looking for future reference, I wrote these and have the links here.
1: Ebay, Amazon, etc. You can find Japanese copies for really cheap to import. 2: Far as any of us are aware VC offers no exclusive glitches. WiiUVC for North America runs on version 1.1 of the game, while most NA cartridges run on 1.0 which has some glitches that only work on that version, meaning WiiUVC actually has fewer. (Also glitches that crash on DS dont seem to work on VC either if what the rest of the community has told me is true). The North American version is significantly different from the European, Japanese, and Australian versions, which is where the actual differences come from. Although the NA version has exclusive glitches, it also has a final boss with 9500 HP across 3 phases, while all other regions it is 5500 across the 3 forms.
Considering EPS is an utter nightmare in any% and nearly all the big region-specific happen after Gritzy Desert, the NA version is inferior for any%. All bosses has a similar problem where every boss has significantly higher HP values, mitigating potential time save. Also many glitches have only been found to work on emulator and crash on console.
The WR is not on WiiUVC in part because the top 3 runners of the game (Snoion, Anwonu and myself) are all from the Americas (meaning we dont natively have access to the WiiUVC of Japan or Europe). While VC injects are a thing, none of us have really bothered, although I personally dont know if it would really save much time if at all. (Also WiiU has lag which sucks for trying to do frame perfect inputs and Copy Flowers, but thats more preference).
Yeah no. Feel free to run as you want. We're not adding arbitrary categories without reason.
No idea if text saves time in JP over US. Never seemed to make much difference when I ran it.
He does a few optimizations like winding up his elasto blast after hitting objects before they land on his head rather than wait to chuck em.
-Not submitted to the leaderboards because I have not talked with the runner about doing so yet. But I am posting this here in case anyone would like to view it for learning purposes.
1: We are not adding categories until people have runs to show for them. There's no sense in having a ranking with no times to rank. 2: There are no means to do new game+ in this game, loading a completed file just goes to last save. 3: If you do have something in mind, feel free to run it without a leaderboard for it. Nothing to stop you.
Might as well make the link public.
Figured I might as well post this and make this public.
Since this game finally went up, might as well share this link.
Thats a stretch to even call an IL. Feel free to challenge yourself with timed challenges for fun. But dont expect something so arbitrary and specific to be added to the leaderboard.
The games ingame timer only counts minutes (and Im not 100% sure its completely accurate) and there is no saving after just before Shrowzer. Plus that alone would not prove the run was done RTA, so there would be no way to prove your time was legit without video proof.