Forums  /  Devil May Cry 4: Special Edition  /  Looking for PS4/XB1 players for IGT testing.
  Mekarazium

TL:DR
1) Record PS4/XB1 for testing IGT.
2) PC's HDD load times are incomparable to SSD, making the run P2W.
3) Loadless (IGT+Menus) might be the new way we'll time the runs. In theory.

Hello.

Let's talk about one small problem. The loading times in this game are extremely volatile and can lead towards random timeloss problems during the run. Sure, you can buy SSD if you're PC player like me, but i'd like for you guys to take a brief look at the (dead) leaderboards.

http://prntscr.com/m5ogms
http://prntscr.com/m5oh0b
http://prntscr.com/m5oh2g

So, as you might've noticed, the majority of PC players are on the board, while XB1/PS4 runs can be counted by fingers on 1 hand. Why is that? Some of you might write/say that: "Hey Meka, but console players are not running this game because they have no chances to compete against PC loading times!". And, if i will throw away random reasons why this game (and series) is not popular, the main reason is that the loading times are extremely obscure, even if you're playing on PC. With HDD, like a normal person.

So, as far as i'm researching, the current IGT timer in the game is relatively accurate. You can find the IGT pointer in the Cheat Engine table that's pinned in the Resources.

http://prntscr.com/m5oiu6

Timer works based on the time you spent on a mission. So, if you're menuing/pausing the game, the timer will stop. If that would be the case i'm asking you to test it, it's gonna be easy, because hey, you've already found the solution which can make the leaderboards a bit more friendly for the community!

The problem lies in the Timer itself. Myself, i don't want the menuing get out from the runs, as menuing alone allows you to save a lot of time, eliminating the need for the players to practice their menus. At the same time, i know* that loading times are extremely obscure, even if you will get an SSD. I want to make the leaderboards less P2W, and more "play better for better place".

That's why i'm calling XB1/PS4 players that do follow the game or have it on the console. Record your runs, the more data i'll get, the better. If the IGT timer works the same on consoles, then we'll probably switch (gotta talk w/ Bun later on) to full IGT, with menuing being still counted via manual checking.

So, the leaderboards will be a bit closer to loadless.

zerodux likes this. 
  DECosmic

I own the game on PS4 as well. Can do a test run for Lady/Trish this week.

Personally am in favor of pure IGT to determine ranking, but also having RTA fields available to fill out, much like how the DMC1 boards are.

zerodux likes this. 
  Yudhveer

I hav this game on ps4
What can i do for you?

 
  Mekarazium

Play throughout the game, and record as much segments as you can. Try out different missions, using menu, waiting during the menu, using items, finishing the level on HoH difficulty, not skipping cutscenes, etc.

I'll figure out whats going on i think.

Send your runs here, and please, start the recording from the mission menu.

zerodux likes this. 
  xAnd3rson19x

I am Really Late ,

Originally posted by MekaraziumThe loading times in this game are extremely volatile and can lead towards random timeloss problems during the run
For Console game is not optimized Like is on PC Version
Originally posted by Mekarazium XB1/PS4 runs can be counted by fingers on 1 hand. Why is that? Some of you might write/say that: "Hey Meka, but console players are not running this game because they have no chances to compete against PC loading times!"
this depend if the person use console Base or console Premium , also capcom never released updates for fix it
Originally posted by MekaraziumThat's why i'm calling XB1/PS4 players that do follow the game or have it on the console. Record your runs, the more data i'll get, the better. If the IGT timer works the same on consoles, then we'll probably switch (gotta talk w/ Bun later on) to full IGT, with menuing being still counted via manual checking.
for bloody palace on Ps4 IGT doens't work There is one Video when i ran on Ps4 for Xbox one when i had IGT and RTA was same but unfortunately i had runs from xbox one but i removed sorry 😐️ From Main Game There is one Video i removed from this leadboard since is horrible time also i hope can back so soon as possible and get better time on Hell or Hell Best category right Meka Kappa ?how you will calculate IGT Meka ? also in my opinion RTA is still better method than IGT Note Used One Ps4 slim worse model with HDD since is more slower than ps4 Fat for theses runs sorry for long text DansGame

 
  Mekarazium

First, i want to get more data from console players, compare PC IGT and Console IGT.
Then, we'll probably either
a ) switch to the loadless, aka "the first black frame on load doesn't count". This would exclude menuing from being timed, as the game uses the same address for "loading" and "menu/pre-mission".
b ) switch to a mix of RTA + IGT, aka "take IGT from the already known address, exclude black screens and other important things in the run manually, and switch to frame timings, to get the exact time". This method will "save" the menuing time, but will add much more work to the mods, unless...
c) separate PC from Console, which will make the leaderboards similar to DMC3 one, which personally, i wish to avoid. Not only it doesn't solve any problems with the obscure loading times (and essentially making the game P2W w/ SSD), it will only delay the inevitable, since the RTA vs. IGT problem will arise once more, should more runners appear.

 
  Soulless_Persona

Ok, just do anything basically? Yea I will run a few missions here and there to mess around at the very least.