Description

Completely forgot this mission even had a keycard until I played it again, and man what a difference it makes to saw through that door. 33 seconds, in fact.

The tiny arrest at the beginning is faster then going through the elevator or basement door to grab the last tiny bit of bar needed by about 1 second. Smoke isn't required, but it helps reduce the amount of damage Carl does while you wait for him to be in front of the tiny.

For the far right explody guy on the balcony, just watch your support bar to confirm you got him. It should go up enough to for equipment resupply to unlock.

The backtrack is actually shorter on the route used compared to clearing the upper front and the basement on the way through the mission.

No hostages. No deaths. So this is valid for the Leveled and 3 Star categories.

Leaderboard
Level
5.4 The Shiny
Category
Three Stars
Class
Breacher
Verison of the game
1.2.0 to 1.2.10
Run
Rank
Second place
2nd
Time
1m 06s
In-Game Time
1m 06s
Date
3 years ago
Platform
PC
Details
Player
Verified
3 years ago
Submitted
3 years ago
Game stats
Followers
44
Runs
697
Players
49
Latest news
Working on old version tie breakers

Hello fellow Door Kickers!

I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:

  1. Putting the run in a Shotcut (video editing software)
  2. Using the Timer filter to sta
10 months ago
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