A linear mission all about stopping as little as possible. Shield can soak breach charge damage when attached to a door with armor. This allows her to keep moving when going through heavy doors. Clip management is critical to have the correct number of bullets between stretches with enough time to reload. Sniper support clears out sections where stopping to kill could be a problem. Getting the uzi guy in the yard is RNG, but it saves about a 1 second if he's there.
Edit by Wavuvi: Set 'real time' value to match in-game time for leaderboard viewing.
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta