Leveled Runs in 0m 59s 790ms by
Description
The missions is a one way circle, so time saves came from being more efficient. First was the 2 shot quick kill on Tatoo. A small amount of time could still be saved by not landing next to him, but the farther away the more likely he is to heal before the second shot gets him. The climb up the second building has also been better optimized, using breaching charge to save ~1 second on each of the late Machette spawns and using sniper support to skip the wait on the 3rd floor entirely.
Working on old version tie breakers
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta
Recent runs
Level: 1.2 Knock Knock Knock
Level: 1.5 Tread Carefully
Level: 1.3 Old Embassy
Level: 1.2 Knock Knock Knock
Level: 1.1 Slow Starters