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Thread: Speedrunning
New Jersey, USAtraz647 years ago

The only thing I can think of that could be considered controversial when it comes to the definition of tool assisted is the use of a broken cross bar on a D-pad. This allows people to press up+down or left+right when the official controllers aren't supposed to allow that. There are some games where this allows a trick to be executed that shouldn't.

[quote]A run that uses glitches is ¤not¤ considered tool-assisted if it can be reliably performed on the original console with a standard controller. A glitch that can be reliably performed on an emulator, but not on the original console ¤is¤ considered tool-assisted. In this situation, the emulator itself is the tool being used, because it is functioning is a way that the original console does not, creating an unfair advantage for those using the emulator over those using the original console.[/quote]

From what I can gather the use of emulation bugs in a TAS is generally frowned upon on tasvideos as their goal is to console verify runs.

New Jersey, USAtraz647 years ago

The OOB in rogue warrior is based on entering cover that is against a wall or on an uneven surface so it puts you OOB. Each wall seems to have a property that decides whether you can take cover on it. and the direction you look while in cover. If you are within a meter of a valid cover and looking within 90 degrees of cover's direction you will instantly teleport to the cover, ignoring collision. On some of the later levels the devs got lazy copy pasting objects and didn't change their cover properties.

An example, and the point where it is useful in the speedrun, is in this video The object that he takes cover on is very common in the game and is responsible for 4 of the 5 known points where we can clip OOB.

There are a few points where you can almost clip OOB. The most promising of which would take almost 2 minutes off of the run. That's why I want to decompile the game's code, to see if it is possible. Edit: I realize I should probably point out that int the photo of a promising clip point the player is inside of the boxes on the left of the screen.

PsychoWren und BucketPls gefällt das.
New Jersey, USAtraz647 years ago

I am a runner for Rogue Warrior which also runs on the Asura engine (almost the same version from what I can tell). In Rogue Warrior you can clip OOB due to the poorly made levels and the cover mechanic. Currently this is only used once in the speedrun however I am looking to expand that.

I was wondering if you guys know of a way to extract and view the levels in an editor? Also, do you know of any game engine based glitches that we may be able to exploit in Rogue Warrior?

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