Kommentare
Päijät-Häme, Finlandjphpue3 years ago

I don't think it would make it that hard. I can see the runs length from the video length (of course removing the start/end stuff not part of the run)

The manual loadless time would of course be something for you to have and the run will be measured in RTA atleast until the load remover is a thing.

If you manage to make one working that would be really cool! I am going to ask around too when I have time to do so.

kagetar0 gefällt das.
Päijät-Häme, Finlandjphpue3 years ago

Happy to hear you are interested

Yes as wwe are talking about a pc version it is very safe to say there probably is a difference in loadtimes and possibly fp s relates stuff which might affect the times. Nothing is 100% confirmes but pretty likely to be the case.

I would love to have a loadremover at some point but I dont know how to make ne myself. Will gave to look into that when i have the time but hopefully yes in the future we have a load remover.

kagetar0 gefällt das.
Päijät-Häme, Finlandjphpue3 years ago

Also a couple of skips:

Radiant Bay 1: skipping the dialogue in the beginning:

and the Intro 1:

0:07: skipping dialogue by jumping a bit to the left of the platform

0:11 skipping an barrier spawn by staying on the right and jumping over some lines (Shoutouts to SongOfSoil)

0:14: skipping dialogue and dash capsule by hugging the outer left wall so you spawn back past the trigger area

0:25: jumping past the barrier from the left (i think right is okay too)

Päijät-Häme, Finlandjphpue3 years ago

Intro 2: You can skip the autoscroller

Päijät-Häme, Finlandjphpue3 years ago

If anyone wants to share any oddities, strats whatevers, feel free to do so. Once there are enough or the run shapes up to something, there probably will be a small guide/tutorial for the run. But yeah, this thread is pretty much just to collect anything useful/funny or whatever. Who knows what might come in handy later

Thread: Mighty No. 9
Päijät-Häme, Finlandjphpue4 years ago

Brands regular charge doesn't seem to have that much use, but the downward slash certainly helps with Dynatron.

During Countershade stage you want to first just leave shade alone so he goes to the beginning room and then start attacking.

I think you can defeat Mic with just a buster but yeah... Bat is a better starting point imo.

Ground dash is generally faster I think yeah.

Other than that: 9 Lives is useful for practice and early runs. Trinity might be a difficult one at first, but becomes a lot more doable with the boost that the bots give you after a few deaths.

And feel free to ask more if you come up with more questions.

Ultimatedogfan gefällt das.
Päijät-Häme, Finlandjphpue4 years ago

Hyvä peli

KodoHunter gefällt das.
Päijät-Häme, Finlandjphpue4 years ago

GG wr miäs

KodoHunter gefällt das.
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