Kommentare
Thread: The Site
goodron3 days ago

The arrow to the right is not obvious at all. I don't personally see the reason to hide 2nd row at all but it could be at least optional for each leaderboard

Also, gonna repost my support ticket here after 3 months of it hanging:

The Record History feature is great, but unfortunately it doesn't reflect the moment Main Timing was changed. https://www.speedrun.com/gtatlad/ leaderboard had switched to LRT in January, 2021 but both the History tab and the graph don't account for that, and WR history is inaccurate as a result. Is it possible to implement note about timing change and make both graph/history thing use two different timings before/after the change was made?

Nachrichten: Grand Theft Auto IV
goodron22 days ago

thank you, thank you, im so honored

goodron2 months ago

last msg was supposed to go to tlad, restore option doesn't do anything so there's a double post

armando map repost (pic died)

goodron2 months ago

Seems faster to go towards bikers (<1s, pause/unpause doesn't do anything); not moving is same as driving away.

in case you were wondering, old Liz marker is 2s slower (+ you gotta spam Enter hard and not have 2nd passenger for it to turn)

Terry alternatives (hang up the call in colored zone)

Willis spot doesn't seem to give many cabs and cops are hard to lose in actual runs.

Alt route: EoC - (E text) MFoG - BS - (2 texts + rpg) SW

Can be ~3-5s faster than current one but wasn't tested too many times. You need to get a decent cab after BS otherwise it's better to skip RPG; if you got no text arriving to RPG, wait until it comes before taxiing to Elisabeta.

goodron2 months ago

this was meant to go in tlad thread xd

armando map repost (pic died)

goodron2 months ago

Copypasting Powdinet message from discord.

Regarding gang wars, there is a launcher script and two different gang war scripts.

With about 75% chance, the first script is used, otherwise the second script is used.

The first script are what you can call "random gang wars". This script generates a gang war like this

  • Generate random car node within 700 units

  • if the player is within 350 units, or the generated car node's Z coordinate is < 0 and the timer since the script started is less than 10 seconds, wait a frame and go back to the previous step, otherwise continue

There are a few kinds of random gang war (kill some random bikers driving, destroy a truck, and one more) but that doesn't really matter

From the usual spot used in hundo, whatever is inside green can be a possible spawn, but not what is in red (first image)

The second script are "fixed gang wars", the kind that are always in the same spot. There are 15 possible ones and they are generated like this:

  • Generate a random number from 0 to 15

  • If the player is within 1500 units of the generated location and not within 350 units, and if the generated gang war is not one of the last two fixed gang wars generated, choose this location

  • Otherwise, try again.

It will try to generate a random gang war up to 50 times, at which point it will give up and just choose whatever the last one was. This could potentially be on the opposing side of the map, there are no further checks at this point.

From the usual spot used in hundo, whatever is inside green can be a possible spawn, but not what is in red, unless it tried and failed to generate one with the given conditions within 50 tries (second image)

NABN00B und L0UIE gefällt das.
goodron5 months ago

Clean & Serene shitpost

Forgot to post this when I recorded it. I used a trainer to clear roads at all times, results are still kinda weird. Seems like you want same fps you use to ride a bike yourself, but maybe locking to 26 on turns is meta rn.

goodron1 year ago

Liberty City Choppers Void Warp vs Classic

It's War Taxi vs Classic

Buyer's Market Jump Out vs Go Down calling someone will skip the dialogue and make it faster

Off Route Void Warp FPS 15 fps might be a bit slower but you won't get stunned by smg cop

This Shit's Cursed Algonquin Drive Back

Heavy Toll

TL:DR stay on the road

Shifting Weight FPS Low FPS is clearly faster, 2nd comparison to make sure it's consistent. Calling for backup allegedly makes targets have less HP.

Diamonds in the Rough Lycan vs. Hexer

Collector's Item Start (seems worthless)

Collector's Item Jumps

Roman's Holiday Bohan Markers

Get Lost Prison Exit

FormidibleThunder, Sorviknight, und Stig gefällt das.
goodron2 years ago

I guess one could say that sweatshirt or bridges don't add percentage, but it's kinda arbitrary criteria.

goodron2 years ago

Additions for No.3 and Going Deep: For Going Deep warp, you can call Armando during Not So Fast while in the light blue zone (doable while you take off in a heli). https://cdn.discordapp.com/attachments/271678192874422272/950473324725690469/deep.png Also, you can hold W+A+Shift while in menu to move closer to Landstalker. If you're fast enough during Going Deep, Bulgarin doesn't give you Advanced MG. You can either buy it there or during No.3 warp and use Explosive Shotgun for In the Crosshairs, or pick up M4 from the last NOOSE guy (has enough range for ItH compared to AK)

For No. 3 warp, you can call Armando after last Yusuf mission (after vidwarp, before entering taxi).

goodron2 years ago

Blog This... (like 10s worth loadless and a lot of cancer involved)

call Armando during This Aint Checkers while in orange zone (the alternative zone is slower because of extra taxi fare) zones are approximate but more or less accurate https://cdn.discordapp.com/attachments/271678192874422272/950471759717613588/blog.png

pause/unpause to force fail call, then push it away or hang up after restarting mission, lock fps and hold movement keys without sprint to walk away and avoid getting crushed keep fps locked in case car will remain on the side, in this case you can push it with punches

goodron2 years ago

Going Deep (15s faster with a decent cab compared to slow toll booth?) Gameplay in top left corner is as fast as IL WR from 1 year ago. WR also slows down on toll booth and hits 1 car on last turn. Gun van still looks solid considering all of that. Tricky part is to enter cab back without hailing it, make sure Luis is facing the cab. Pausing/unpausing makes Ray call to come immediately, then you can cancel it. Either buy something while car is out of bounds or get closer to the Landstalker while it's landing instead. VD was set to 100 after Boulevard Baby. View Distance is set to 100 as a placebo to avoid wanted level after blowout.

goodron Informationen
Beigetreten
3 years ago
Online
today
Läufe
93
Gespielte Spiele
Grand Theft Auto IV
Grand Theft Auto IV
Letzter Durchlauf 7 days ago
66
Läufe
Grand Theft Auto: The Lost and Damned
Grand Theft Auto: The Lost and Damned
Letzter Durchlauf 2 months ago
16
Läufe
Grand Theft Auto: The Ballad of Gay Tony
Grand Theft Auto: The Ballad of Gay Tony
Letzter Durchlauf 1 year ago
8
Läufe
Grand Theft Auto III
Grand Theft Auto III
Letzter Durchlauf 14 days ago
3
Läufe
Beobachtete Spiele
Grand Theft Auto
Grand Theft Auto
Letzter Besuch 3 days ago
1
Besuch
Grand Theft Auto: London 1969
Grand Theft Auto: London 1969
Letzter Besuch 3 days ago
1
Besuch
Grand Theft Auto: London 1961
Grand Theft Auto: London 1961
Letzter Besuch 3 days ago
1
Besuch
Grand Theft Auto 2
Grand Theft Auto 2
Letzter Besuch 3 days ago
1
Besuch
Grand Theft Auto Advance
Grand Theft Auto Advance
Letzter Besuch 3 days ago
1
Besuch
Grand Theft Auto III: Remastered
Grand Theft Auto III: Remastered
Letzter Besuch 3 days ago
1
Besuch
Grand Theft Auto: Vice City Remastered
1
Besuch
Grand Theft Auto: San Andreas Remastered
1
Besuch
Moderierte Spiele
Grand Theft Auto: The Lost and Damned
Grand Theft Auto: The Lost and Damned
Letzte Aktion 2 months ago
59
Aktionen