Threads
Minnesota, USAebloodycandy4 years ago

Hey Gamers!

There is a Venture Kid discord now available! I did some looking around and couldn't find anything regarding a community for this game. I'm in the process of building out channels and roles, so bear with me on that.

Otherwise, all are welcome! https://discord.gg/xNsGfXD

Rabbit gefällt das.
Minnesota, USAebloodycandy5 years ago

Good Day Runners -

We the mods have been discussing going through and cleaning up the leaderboard for Kirby's Dream Land (KDL). When the KDL board was initially created there wasn't much known about emulator inaccuracies and the rules were very relaxed in that a time could be approved without sufficient evidence.

As time has gone on we've learned more about emulators and how they impact a run whether it be sped-up game play, reduced lag, or just overall inaccuracies to how the game is suppose to ran and now needing sufficient evidence of a run, we will be going through a bit of a leaderboard clean up.

We want to make sure there is integrity with our leaderboard and make sure it is as accurate as it can be. We want to give past, current, and future runners confidence, integrity, and pride for being a part of our community & leaderboard.

--

What should be expected with KDL Leaderboard Clean Up: Phase 1: Console Selection. You've probably noticed for a long while now that some runs are missing what console it was ran on. This is because the original creator of this leaderboard listed inaccurate consoles that this is for. with removing those consoles it left a small void in the leaderboard that we've been very slowly filling (300+ runs... it's a lot)

Phase 2: We will be removing ALL runs that do not have a video associated with the run. If you were a past runner and you wonder why your run is gone we encourage you to PLEASE resubmit your run with the video. We don't want to exclude your accomplishment.

Phase 3: Current VBA runs. If there is sufficient evidence that KDL was being ran on VBA, the run will be removed from the leaderboard.

Dakendude, Ivanzypher und 6 Andere gefällt das.
Minnesota, USAebloodycandy5 years ago

Hello Runners!

Some of you may know that emulators and game boy often have a love/hate relationship and only a select few emulators are allowed for Game Boy games.

Speedman, has recently found an issue with one of the cores provided with BizHawk emulator. BizHawk can use 1 of 2 cores for Game Boy emulation: GBHawk & Gambatte. The GamBatte core is still perfectly usable, however it was found that GBHawk core runs faster than it should.

--

With this new finding (thank you Speedman) we are implementing some new rules for those running on emulator. These rules will be shown in the Pop-Up as well.

We're taking a few rules/pointers from the Pokemon Leaderboards on this.

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If you are running Emulator: You must use BGB, Gambatte, or Bizhawk (must use GamBatte Core). VBA, BizHawk with GBHawk Core Active and any derivatives are not allowed.

If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.

If using emulator, you must do one of the following to prove your run is using the correct emulator:

  1. Hard reset the emulator using Ctrl-R or the menu option before the start of every individual attempt, and include the footage of that reset in your run submission video
  2. Capture the entire emulator including the window border for the submitted video. An example can be seen here: https://imgur.com/OmW2I75
Grimmwolf6711, StoneBeard und 6 Andere gefällt das.
Minnesota, USAebloodycandy5 years ago

Hey Fellow KDL Runners, Old, Current, and New!

I've updated the rules for Kirby's Dream Land: Beat the Game & All Items categories. This shouldn't really impact you or how you run the game, but there are a few new changes to be aware of.

  1. Super Game Boy 1 (SGB1) This piece of hardware runs game boy games ~2.4% faster than the original hardware (https://kb.speeddemosarchive.com/Super_Game_Boy_timing). So to try and keep things on a level playing field, those running on SGB1 will need to convert their time (http://nudua.com/convert).

  2. New accepted emulator added to the rules. The rule set before only allowed BGB and GamBatte for acceptable Emulators. I've added BizHawk as another accepted emulator. BizHawk uses the GamBatte Core for it's Game Boy emulation.

  3. Video Proof Yesterday I made a mistake in rejecting a run that wasn't sub12 because it's mainly a force of habit for me at this point to reject runs with no videos in other games that I moderate. See: 'Rejected' thread (https://www.speedrun.com/kdl/thread/7de50) for more info. So I want to apologize to Wasserkrieger first off. As of now, ALL submissions will need to have a video submitted to be accepted n the leaderboard. There are a few reasons for this: a.) The past year or 2 there has been a lot of 'trust' in other communities with top runners and later we find those runs didn't exist or were dishonest. We've had this happen once in Kirby's Dream Land and I would really like to not have this happen again. So to remove any ambiguity all submissions will need a video submission.

b.) With the advancement of technology, it should be fairly easy to record game footage one way or another. Whether it be through a video capturing software (Amerac, OBS, etc.), through an emulator, or simply pointing a webcam/phone to a tv or game boy. Video submissions don't have to be the highest quality ever, just as long as we can see whats happening, you're good!

Now you might say to yourself.. 'Hey eBC, there are runs without videos from like 1921 on the leaderboard.' Yeah we understand that and as of right now we're grandfathering those runs in and they'll remain on the board until we (the mods/active community) determine best course of action.

The leaderboard is a slight mess still as I'm still going through and updating consoles (this takes a long time for 300+ runs) so please bear with me while I chug through that.

If you have questions, concerns, or w/e please speak up :)

eiphei, Rioyner und 11 Andere gefällt das.
Minnesota, USAebloodycandy7 years ago

¤thread name should be the next game in the series...¤

All of you that run this game or have even played it casually notice a tremendous amount of lag.. especially on Float Islands or if you're doing All Items for some reason, Castle Lololo. This game is like many Game Boy games where performance suffers when there are a lot of sprites on the screen (sprite overload). Basic gamer instincts wants us to kill all the Waddle Dees and Poppy Bro Jrs, but think before killing your next Kirby Victim...

When you destroy an enemy you create up to 4-6 EXTRA sprites on the screen. If you're in a laggy section of the game or on a screen with a number of enemies killing one is going to cause a significant amount of lag. One of the great things with Dream Land is that you can swallow nearly instantly upon inhaling an enemy. With that said there are times where you will need to make an exception and exhale to progress faster.

Holding Up on the DPad vs Holding A to hover with Kirby. Surprising enough there is a difference, but it very faint. Holding Up on the DPad actually causes additional lag in the game (who knows why), but the lag that is gained is extremely minimal and will probably at most (this has not been tested) save ~1 second. This information is courtesy of Mugg1991

Despawning enemies is a thing in this game, but there is no true answer as to how to do it with the exception of 1 in Bubbly Clouds (founded by eBloodyCandy). Despawning enemies can obviously be your friend because of the reduced sprites on the screen which equals less lag and 1 less obstacle in the way. I have seen first hand and through various other runs enemies despawning in Green Greens, Float Islands, Bubbly Clouds, and Mt. Dedede. I don't think we're aware of consistent ways of despawning with the exception of despawning a enemy in the room before Kracko Jr. on Extra Mode. The set up is very simple and saves you about 2 -3 seconds in the long run because of jump timings and lag. When entering the room before Kracko Jr. inhale the Waddle Dee, jump to the next platform and exhale left while up against the wall. This will kill an enemy and while exhaling hold up on the dpad to start your hover. Only go as high as the next floor and exhale your wind to kil the next enemy. Progress through that floor until you get to the 3rd tier. There you will 1 less enemy in the way in the bottom corner for your first jump.

Saving some frames in Mt. Dedede with cutting the sound after each boss battle is a thing and it's one of the easiest things you can do to save a few frames. After every boss kill you will hear an explosion and some blowing up animations. Fun to watch, but takes away from going fast! After landing the final hit on a boss refight go into a hover state and start hovering by hold A or holding up. This will cancel the explosion sound effect and cut the explosion animation time down, allowing you to get to the next boss faster.

I'm sure there are things that I missed in this write up, if any of you know more or wish to elaborate please do!!

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