Threads
Michigan, USAchrixiam19984 years ago

Hi,

I'm not part of this community, but I am a moderator for another game called The Hobbit. We recently received a submission on our Any% leaderboard from a user known as Pythoon. The submission shared the exact same video link from a legitimate runner.

We've been looking into it and noticed that he's already a banned user on SRC. He's also submitted to this leaderboard and done the same thing - his 50th place run is the exact same run as Tucker's 50th place run, uses the same video link.

Figured I'd let the mods here know. Thanks for checking into this!

Michigan, USAchrixiam19985 years ago

Hey all,

Cal and I have created a Discord for speedruns of this game. If you're interested in joining us, here's a link: https://discord.gg/vjpUutv

Michigan, USAchrixiam19985 years ago

Before I state what I'm looking for, I want to clarify that I'm not asking anyone to create any plugins for me. I'm simply wondering if any of these plugins already exist, and where I can find them if so.

Plugin to remove a specific amount of time from a split For example, if the first level of my run is 36 seconds but has a consistent 16 second load screen, I could set it so 16 seconds are removed from that split time. LiveSplit has a similar feature to this built in, which is the "Start timer at" option, but this doesn't always work. For example, with my above example, imagine the level is 36 seconds, but the total load time to be removed is around 6 minutes. Then the level would be split at -5:24 or something like that.

Plugin to force LiveSplit to a set framerate Because LiveSplit isn't running at the same framerate as the game I'm running, oftentimes my split time and the time I know I actually got won't match up. This is especially apparent when my split says it ends at xx.98 even though my game runs at 30 FPS, meaning the split is actually either a xx.967 or xy.000.

Michigan, USAchrixiam19985 years ago

There's actually a pretty simple way to run the game without a disc. Again, everything here comes down to the file MATH6-9.ini. You'll notice when opening the file that the executable reads from "<drive>:/Data.

Opening the disc to view the files, you can see the folder called DATA. You can just copy this folder to another location. I copied mine directly into the main game's folder.

Once that's done, copy the address of the folder. Open MATH6-9.ini and go to the second line down, which reads the address the executable is attempting to read from. Replace the current address with the address you copied. Make sure the address ends with \Data\ as otherwise it's not reading the correct folder.

The game should now run fine without needing to have the disc in the drive.

Michigan, USAchrixiam19985 years ago

On most newer versions of Windows, the game's installer is incredibly outdated and doesn't work. If the installer does work for you, you don't need to read this. If it doesn't, please continue.

If you open the game's disc to view the files, you'll notice several folders, one of which is called INSTALL. The INSTALL folder contains all of the important files for the game. You can just copy this entire folder to somewhere on your computer.

There are several .exe files in here, but the one we're concerned with is RRM69_32.exe. This is the one that actually runs the game. Once you've copied the folder over, run the executable and see if the game actually opens. If it does, skip the next paragraph.

If the game does not run properly, or if you get a box telling you that the disc can't be read, find and open the file MATH6-9.ini. It should open in a simple text editor such as Notepad. The second line down should say "CDDrive=f:/Data". The letter is the drive that the game is attempting to read from. Change the letter to whatever drive your disc is in (usually drive D or E) and save the changes to the INI. The game should now run properly.

You might notice when attempting to play the game that entering a name and clicking Start causes it to crash. This is because our odd installation process neglected to create the folder where the userdata is stored. To fix this, simply add a folder (in the same location as the executable, obviously) and name it "Users". Try running the game again and it should work properly.

Michigan, USAchrixiam19985 years ago

DXWnd is pretty stubborn when it comes to this game. There is a fairly decent way to set everything up, but it has quite a few steps. I'll be trying to explain how to set everything up the best I can.

  1. The newer versions of DXWnd do not work properly with this game at all. Make sure to get an older version of DXWnd in order to properly run it. I'm not sure how recent you can go while still supporting the game. The version I use is 2.03.75.

  2. In order to get the game running in a window at all, make sure to set the settings in the game's file "MATH6-9.ini". Set UseDirectDraw to 0, and set DisplayFullScreen to 0.

  3. When the game is run with these INI settings, you'll get 2 warning boxes. Click Continue on both of these, but do not check "Click here to keep this message from reappearing." It will screw with your settings in the future and you'll have to repeat step 2 every time you run the game.

  4. I've added the DXWnd export for this game to the Resources. The settings should work fine. Don't attempt to change the window size to 640x480, as some glitch causes it to not render the whole window. I've done the math to determine the minimum size you can have the window while still having the full game screen visible, which is 820x648.

Michigan, USAchrixiam19985 years ago

Okay, so there's quite a few runs on our Any% (NMG) leaderboard currently that I feel we should discuss what to do with, for various reasons. Starting with:

Runs with no video proof A few of the runs on the leaderboard have no video proof. I'm not sure how to go about timing these now that we're starting to move into loadless timing as primary timing. Currently the only 4 runners with runs without video proof are tmsdy (14th), hsmboy (15th), SimpleFlips (18th), and CWhip (19th). Similarly, the 13th place run by momma_shockyxo apparently had video proof at one point, but the link now leads to a dead page.

Runs completed on modified console This mainly refers to Rimato's (17th) runs, which he completed running the game through a soft-modded Wii with a ROM on an SD card (I guess). Because of this, the load times are extremely inaccurate. This serves no problem when using loadless timing, except that the site requires a time with loads, which must be equal to or greater than the loadless timing. There's no accurate way to time his runs compared to the other runs on the leaderboard.

As for the runs that haven't currently been frame-counted, I'll be going over all of them that I haven't already mentioned above and retiming them. Please contribute to this conversation, as I'd love to know what your opinions are as to what should be done with these runs.

Michigan, USAchrixiam19985 years ago

So I'm not going to mention any names, or the name of the game I'm talking about, as I don't want to make it sound like I'm targeting the individual in question.

I moderate a certain game, and for that game we have several IL categories. A certain runner uploaded an IL a few weeks ago, but the video doesn't show the very end of the run according to our timing rules. I rejected the run, explaining that the run was incomplete according to the rules.

A few days passed, he submitted the same run again, with the same video, with a few seconds added to the total time. I once again rejected it, explaining that adding a few seconds still can't get the run verified, since it still is not completed in the video according to the rules.

He submitted the run again today, with the same video, with a few more seconds added to the time, with a long paragraph in the run description basically stating that the rules should be bent for him because "all he had left to do was X" and "he's the only person running that specific category for that specific level".

At this point I'm at a loss. One part of me knows it would be wrong to verify the run knowing that it's incomplete by our rules, as this opens up the vortex of "He got his run verified even though <grey area> so <even greyer area> should be allowed. Another part of me wants to verify the run just to create peace, even if it's just for the moment.

What would you do in this situation? Any advice would be greatly appreciated. Thanks in advance.

Michigan, USAchrixiam19985 years ago

Hey all,

From this point, could moderators adding "mod notes" to any run description please label which mod is adding the note? This way, if a runner has a question/concern about why the run was rejected/timing was changed/etc. they know exactly which mod left the note.

I'll be looking through any runs I've left notes on and adjusting the title to "Mod note (Chrixiam98):" If you leave notes in the future, I'd advise doing something similar.

Thanks.

Michigan, USAchrixiam19985 years ago

So I'm not sure if this has been brought up by anyone in the past, but I'm working on an external website for my speedgame. I'd like to have the leaderboards from speedrun.com show up on that site. I don't just want to provide a link to the leaderboards.

The site uses HTML. I've figured out how to embed YouTube videos (very easy). Is there a way to embed the leaderboards?

Thanks in advance.

Michigan, USAchrixiam19986 years ago

Just out of curiosity, what are your favorite games to watch speedruns of, but that you don't actually run yourself? Mine would be A Hat In Time.

chrixiam1998 Informationen
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The Hobbit (Category Extensions)
The Hobbit (Category Extensions)
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The Hobbit Software Adventure
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Reader Rabbit's Math Ages 6-9
Reader Rabbit's Math Ages 6-9
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The Hobbit
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The Hobbit (Category Extensions)
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Reader Rabbit's Math Ages 6-9
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The Hobbit (Category Extensions)
The Hobbit (Category Extensions)
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