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United StatesSkybirdz8 months ago

I have several ideas and suggestions that I think would help improve diep.io speedrunning, and even though I have already mentioned some of these, I wanted to consolidate it all into one post so all of my ideas can be seen in one place.

1. Level speedruns rules

I am really excited that speedruns for all of the different achievements were added, but I think that the rules surrounding these speedruns need to be clarified. Some of the achievements involve doing something that takes more than one "run" or "life" in the game, such as upgrade to sniper 100 times. Because of this, players should have to start each speedrun on an account that has no progress on any of the achievements, and the timer starts when they spawn in for the first time. This stops players from starting a run with previous progress on an achievement. This would also change achievements such as upgrade max health to its maximum value because players would have to start as a level one tank, as they have no previous progress. This would make the speedrun more than just pushing two buttons as fast as possible.

2. All Achievements Category

I think that a category for doing several achievements is a good idea, but I think that doing all of the achievements is too much. Achievements like destroy a green shape and kill 10 bosses would make this speedrun very very difficult. I think that the All achievements Category should stay, but I also think a category should be added for 10, 20, 30, and 40 achievements.

3. Timing of 10/20/50 Death Speedruns

The 10 deaths speedrun category was switched to time with loads, but the 20/50 death speedruns were left without loads. I think that all 3 of these categories should be timed the same way. The time should start when the player spawns in for the first time, and end when they die for the last time.

4. Categories That Should be Removed

Luck is involved in every diep.io speedrun, but there are some that are so luck based that I think they should be removed. The categories that I am referring to are scoreboard%, 1st place, and Win%. All three of these categories have winning times of .001 seconds, because players accomplished the task instantly. This does not leave any room for improvement, so players will not have any motivation to play these categories. An argument could also be made to remove the square% and triangle% categories, as these are really similar in the fact that the winning time is practically instant, and there is no room to improve. I am not trying to say that there should not be luck in a speedrun, I just think there should always be room for someone to do better.

Please let me know if you have any thoughts or questions. Happy speedrunning :)

United StatesSkybirdz9 months ago

For the individual level (achievement) speedruns, are you allowed to start with progress on the achievements, or do you have to start from a fresh account. I feel like you should not be able to start a run with progress on an achievement, because that would make some of the harder achievements such as destroy 10000 squares much easier if you started with 9900 squares already destroyed.. . However, looking through some of the runs, I saw that there was already some progress done on the achievements.

This would also change the achevements for maxing out certain stats, because the player would have to start from a level one tank, so they wouldn't have points to spend upon joining the game.

United StatesSkybirdz2 years ago

I think it would be cool if there was a speedrun for destroying 10 of a shape instead of just one. When you only have to destroy one shape the speedrun becomes lucked based because you have to spawn on the shape to get the fastest time. If you had to destroy 10 of the shape it would add more skill into the speedrun. Let me know what you think, SkyBirdz

United StatesSkybirdz2 years ago

Hello, I have some ideas for new speedrun categories. Let me know what you think.

Idea 1: Destroy alpha pentagon. Rules: Time starts when you spawn. Time ends when you destroy an alpha pentagon ( You only destroy it if you get the points). You can do this in FFA, Maze, 2-TDM, and 4-TDM.

Idea 2: Boss Kill Rules: Time Starts when you spawn. Time ends when you kill a boss. Can be done in FFA, Maze, 2-TDM, and 4-TDM.

Idea 3: Crasher death Rules: Time starts when you spawn. Time ends when you are killed by a crasher, (The pink triangles that spawn in the middle of the map. Can be done in FFA, Maze, 2-TDM, and 4-TDM.

Idea 4: 10 FFA kills (you could also do a run like this for Maze, 2-TDM, and 4-TDM.) Rules: Time starts when you spawn. Time ends when you kill 10 other players. (dying will not reset the run). This run must be done in FFA gamemode.

Idea 5: Destroy 10 pentagons (you could also do this with triangles and squares) Rules: Time starts when you spawn. Time ends when you destroy 10 pentagons. Can be done in any gamemode (except sandbox).

Those are my ideas. Again, let me know what you think because I think it would be great to add some more runs to the game.

NadeWhyTea gefällt das.
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