Threads
Emilia-Romagna, ItalySIow3 years ago

I requested a game like 5 days ago, and it got rejected the same day because I basically stated that in order to do a full run from the beginning you had to manually delete the game files (totally my fault because it can be perfect for ILs and save deleting is not needed with well written rules). So I requested it again adding this and apologized for causing this misunderstanding, but the game request is still on hold. So the question is: should I think that they're reconsidering the submission or are they just ignoring it because they already rejected it once?

For those who are wondering, the game I'm talking about it's Automachef, a kitchen puzzle game that despite the concept, is really hard and requires a lot of precision and memory. Speedrunning this game's a big project that I've been -and still am- working on for months by finding the best strategies, writing good rules and designing the sites logo and the first, second and third place badges so I really hope they at least watch my submission run :/ Btw for anyone who wants to see what my submission of Automachef (ILs collection) looks like, I'll leave the link to it, as well as my instagram for the designs I did, here:

  • instagram.com/danlwrnceart
Emilia-Romagna, ItalySIow3 years ago

Hey! I'm pretty new in the speedrun world, I started casually speedrunning circa a year ago and never really got so far as doing 1000+ attempts on a game that is heavily speedrun, but something about the least speedrun games intrigues me. Lately I've begun to think that the most run games are a bit overrated in terms of difficulty (not to say that they're easy, there is a LOT of skill required, and I've tested it myself in games such as Portal, CTR or Celeste achieving satisfying times) but the fact that hundreds of people are capable of getting good times just makes them seem more "easy" to me .But there's -something- about more challenging games/categories such as DOOM Eternal Ultra Nightmare or Cuphead No Damage that makes me really want to watch every single run, and that they both scares the hell out of me AND at the same time makes me kinda want to try. So keeping in mind that the important thing is to like the game we play and without starting any beef, what do you think is THE MOST DIFFICULT GAME TO SPEEDRUN? (Or at least makes the list xD) I'm thinking:

  • Doom Eternal UN because of the unreal amount of deadly things coming towards you at high speed -Automachef, just too much stuff to memorize and a single error in programming something can cost you minutes, especially at the final levels of a run where rng comes in and can break stuff randomly causing you to restart the level and fix everytime -Crash team racing for the amount of precise movements, inputs, shortcuts and really pretty much everything :/

What's your pick bois?

Gaming_64 und ckellyspeedruns gefällt das.
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