Kommentare
PimpUigi3 years ago

Glad to see you picked up my tricks from the race so fast! :D

I don't mean to be "that guy" but you lost .30 seconds by not pause buffering the score frame out; you just proved a 1:01 is possible!

Beast run.

LennyGG gefällt das.
PimpUigi3 years ago

You have to do the Super Peel Out at the end with pause buffers.

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PimpUigi3 years ago

Yay! Samesies!

Elfeya gefällt das.
Lauf: Sonic CD
PimpUigi3 years ago

Unbelievable QQ2, QQ3, MM1 and MM2. Tragic WW3 and MM3. : ( Jawesome record, looking forward to the next one!

Xandre_ gefällt das.
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PimpUigi3 years ago

Welcome to what will one day be known as the 3.05 gang!

Elfeya gefällt das.
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PimpUigi3 years ago

I love the way you're doing Fast Double Jumps here to get less height out of them when needed! That's a really subtle and effective tech trick.

Elfeya gefällt das.
Lauf: Sonic CD
PimpUigi3 years ago

Jawesome run! Major congrats!

Lauf: Sonic CD
PimpUigi3 years ago

Way past cool! I'm optimistic about you nailing a sub 13 at some point. : )

PimpUigi3 years ago

Commenting to elaborate some on the route. After you get past the badnik you hit, you want to get close to the red spring to your right, spindash into it; that sends you to the past where you can jump over the Spring Yard and roll down the hill to the signpost.

PimpUigi3 years ago

It has been about 1.5 years since S1F was released, and no one has taken time to recreate this Classic run:

You provide: A recreation of that Classic Green Hill Zone 3 route. Open the stage with a spindash+drop dash or whatever you think will speed you up until you get up to that Lamp Post, but you must perform that 4 hit bounce combo and then land in the boss for as many hits as you can manage. (ideally an 11 hit bounce combo at that point)

You get: Steam game of your choice

drYVin gefällt das.
PimpUigi3 years ago

Work that barrier to death come on now! ♫

PimpUigi3 years ago

Amy can start her final spindash the same place Sonic starts his final Super Peel Out. That could save you another second! :D

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PimpUigi3 years ago

So that was a jump I did this morning when I was recording footage for the 4.0 release trailer, and I thought it'd be more fun to leave it out and let people find that one on their own since it's not a famous CD93 trick! I'm thinking Sonic can do some fun stuff with this one! Unsure when I'll get back to recording and submitting Alternate Timezone runs myself but they're one of the best features of Restored and I'm looking forward to tackling them all within the next year, inshallah.

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PimpUigi3 years ago

Not possible to skip loops, no. Even if I knew how to put glitches back in the game I wouldn't, I think that a 19 may wind up being possible in Restored 4.0 but we'll see.

Elfeya gefällt das.
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PimpUigi3 years ago

Tips for 19:

  1. Start your roll at the top of the loop and then don't do extra boost jumps for that section (roll all the way to the tubeswitches) B. For your first and last boost jumps in the stage, the lower down the ramp you do the boost jump, the faster the boost you'll get.
Elfeya gefällt das.
PimpUigi3 years ago

Respect to the player with the Drop Dash Disabled world record! The built in autosplitter doesn't count restarts on PP1. Only deaths/outta here's.

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PimpUigi3 years ago

I had no idea Amy could do that at the end! I suppose that means Sonic can too. A shame the Drop Dash takes away that cool IL opportunity for him.

PimpUigi3 years ago

Absolutely epic!

PimpUigi3 years ago

Dude 14 hits on Robotnik?!!! That was insane!

PimpUigi3 years ago

Very cool! I just finished re-organizing Sonic CD Restored's IL board and so I added this there as well.

If there's any issue with that Yoshi, just toss me a message I'll revert that!

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My pronouns are Luigi/Green Mario https://www.deviantart.com/pride-flags/art/Xenogender-3-664036257
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