Kommentare
United KingdomLiv1 month ago

Out of Bounds in Royal saves a rather low amount of time in that effectively a "glitchless" category would be almost the same as a "glitched" run of this. The route doesn't change really at all between the two runs it's just you skip over certain fights. On PS4/PC the out of bounds saves roughly 15-17 minutes, depending on platform due to the speed at which dialogue/loads pass between those platforms, with PC saving less than PS4 due to this.

On Remaster console however, due to the 60fps preventing several OOB, it comes out to save approximately 5 minutes or so.

I'd say it's a coupling of lack of demand and just sort of silly to separate for these reasons alone. In my opinion with this game it's far too low a difference to make a completely separate category, especially when on Remaster Console for instance the difference would be skipping over 3 very fast and easy fights only.

United KingdomLiv2 months ago

PAL is pointless adding because it wouldn't be competitive.

First off, it isn't faster, as implied in an earlier post of yours. It's far slower. Having a number at the end of your run be lower because of a programming flaw doesn't make your run faster.

As Symm said, these games have far too many categories as is. Every single game in this series does. That's part of the reason they've stagnated over the years. As someone who used to run this series a lot and has spent a lot of time out of it and in other communities, some of which have the exact opposite approach when it comes to categories, the last thing that is needed is further segregation into what would be a completely pointless category. PAL would never be active, nor would anyone run it past a few runs simply because it's empty and a bunch of free world records and higher place times. Then it would die out because the reality is, it's the least pleasant way of running the game, so why wouldn't it? Telling mods things like "it might get more people running the game again" doesn't mean anything, because the PC version is objectively the most accessible version of this game, no one is sitting here being like "I'd really love to run RE2 but the PAL PS1 console version just ain't on there, oh well, guess I'm out of luck."

What would the harm be in having a separate leaderboard?

  • Segregates competition further. Not only on console, but on emulator. If it's not permitted on emulator, could quite easily be having this exact same conversation one year from now about why PAL isn't allowed on emulator.

  • Takes attention away from people's hard earned runs by falsely presenting certain runs as faster due to a flawed IGT calculation when they are not. I mean, you yourself implied it was faster, meaning it's a easily misunderstood issue.

  • Segregates every version where PAL exists into two world records, when that shouldn't be the case. Cannot have PAL and NTSC combined whilst using IGT, so they would have to be separate. There shouldn't be two listed WRs per version simply because of a flawed IGT calculation.

In the end, very few would care about PAL or run it. Whether you want to think there are loads of people sat in the woodwork waiting to run PAL and boost RE2's activity, there aren't. Any activity would be shortlived whilst everyone scrambles to attain free world records from the... like 12 empty categories that would be presented with this change. That's your explanation.

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Thread: Supporter
United KingdomLiv6 months ago

Copying feedback from the other thread:

"It works for me but personally, I do think you should be able to disable visual elements at this point.

Like don't get me wrong, but there's a reason most other sites did away with animated elements, or has a lot of them reduced to a 'hover'. Having them set to 'hover' should absolutely be a choice going forward in my eyes, for names, the rotating colour element, .gif badges and .gif pfps."

Aside from that, I guess the main thing that has to be asked is: if the point of it is to just drag a bunch of statistics from the profile page to a new popup, what exactly is the point of the popup that couldn't just be achieved by going directly to their profile? Like I feel whenever a new feature is brought in, this sort of thing has to be asked, otherwise it's just overdesign. Is it to help reduce overall number of page loads in general or?

If it's from the perspective of how twitter has it, I get it more but in that case I think it needs to be closer to how they have it. A hover that can then be fully moved over and interacted with, whereas a click on their name regardless takes you to their profile fully (which is superior to how discord does it IMO, if you don't want to interact with the popup you don't have to, if you want to it's there). As on twitter it doesn't make a task that was a certain length then take very very slightly longer, whereas with the way you have it (unless you can click their pfp which takes you to the profile) it's simply lengthening how long it takes you to get to their page right now.

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Thread: The Site
United KingdomLiv6 months ago

It works for me but personally, I do think you should be able to disable visual elements at this point.

Like don't get me wrong, but there's a reason most other sites did away with animated elements, or has a lot of them reduced to a 'hover'. Having them set to 'hover' should absolutely be a choice going forward in my eyes, for names, the rotating colour element, .gif badges and .gif pfps.

Thread: The Site
United KingdomLiv7 months ago

Similar thing seems to be happening when swapping sub categories on boards also. When you click a different tab now the page entirely reloads, which I'm sure it wasn't doing the other day.

So like, go here: https://www.speedrun.com/octopath2 and click between the 120fps and 60fps sub category tabs. Doesn't appear to do it with the main categories only sub categories.

Thread: The Site
United KingdomLiv7 months ago

A clear way to represent how "good" a run is, is by utilizing human theory TAS times, which are times that utilize RTA viable strats executed flawlessly. Or by comparing to a segmented run that uses RTA strats.

Any kind of statistic that utilizes pure player count is worthless, because when it comes down to it the vast majority of players in every game do not ever come close to reaching high level play in said game. It is usually only achieved by a small subset of players.

That all said, the main flaw I could see with this:

1st (5m 2s 067ms from best possible time)

3rd (1s 067ms from best possible time)

10th (067ms from best possible time)

Is that routes over time adapt and change as the time lowers and people start looking for riskier ways to save time. These supposed times would have to remove safety strategies, which would make the comparison in general kind of misleading. And it kind of means mods also have to know the actual best possible time to begin with, when mods aren't always the ones most adept at their game and are mainly good verifiers / organizers.

Thread: The Site
United KingdomLiv7 months ago

Really, the total amount of players within a game can be redundant.

The effect more players sometimes creates is a tendency for the best times to be ground down further due to the record being passed back and forth a lot over time. However, it isn't as if a game with a small amount of players can't have a time that was ground down, as well. This system would pretty much imply any game with a lesser playerbase has a somehow worse set of top times than a game with a larger player count, when that simply isn't always the case.

The reality is, even if you look at a game that is immensively popular, like Super Mario 64, the majority of the people within that game aren't having an effect on whether or not the top times are any better or any worse, because only the top like 20 or so are even really pushing those times down to begin with.

I just kind of hate this idea that because your game has far less players it automatically creates this idea your times are worse, when the whole cause behind your time being very good is the desire for it to be the best it can be, and not simply because your record was beaten and you want it back. That can be a leading factor, but it's not the only leading factor. It's not really the sites place to be implying stuff like this, and if it's not claimed to be the purpose... what is the purpose, then? Just comes off as tacky IMO.

VyPr gefällt das.
United KingdomLiv8 months ago

They aren't permitted in the current run if you mean pausing the timer, as runs are RTA. Breaks are fine so long as the timer continues to tick, though.

United KingdomLiv8 months ago

Discord is here: https://discord.gg/DArA2nN , far easier to communicate on there. SRC forums are still kinda bad.

Artikel
United KingdomLiv9 months ago

AS @shovelclaws put it, it's essentially just uncompensated journalism. Why bother?

It seems to very much be about "popularity", but stuff that is popular doesn't really require that much more attention, it's the opposite that does.

The way it's phrased, and on top of that encouraging people to write stuff that they'll more than likely only be credited for in a single line kinda... rubs me the wrong way.

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Thread: The Site
United KingdomLiv10 months ago

Sounds like Quiet Dude couldn't live the quiet life.

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Thread: The Site
United KingdomLiv10 months ago

For pings surrounding the recent spamming, maybe an option so you can only be pinged in followed games forums or ran games? I feel like being able to be pinged in 'talk' is going to lead to a lot of misuse.

YUMmy_Bacon5, Ivory und 2 Andere gefällt das.
Thread: The Site
United KingdomLiv10 months ago

seriously, why was the default paragraph size made with 1 space? if you want to go down an extra line and make a space, we can just just hit enter twice. or do I have to ask SRC to make paragraph size options a la Microsoft word?

This is particularly irritating because this persists even when typing up guides. It has essentially solidified the idea of just linking to a google doc even further now in the guides section.

BlazingRaven495 und YUMmy_Bacon5 gefällt das.
Thread: The Site
United KingdomLiv10 months ago

Some small oddity that I don't understand is that embed YT video SRGTsilent posted sometimes stays a white box for a strangely long time for me before loading the YouTube embed.

I cleared my speedrun.com / youtube cookies completely and it still occurs. Would normally think it's a browser problem, but only noticed this really on here and within the last day or so. Maybe it's a chrome issue though.

(Only seems to occur on forum posts though, embedding on profile pages and run pages seems fine)

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Thread: The Site
United KingdomLiv10 months ago

Some category names are too long now on profiles:

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Thread: The Site
United KingdomLiv10 months ago

^ Off-topic, but I still find it odd how the recent runs tab has always had the suffixes like '3rd', '4th', etc but the actual leaderboard just says '3' and '4'.

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Thread: The Site
United KingdomLiv11 months ago

This has also been mentioned but there's zero reason to scrap Recent Runs. There's literally a hole where it used to be in the sidebar.

Regarding this specifically, I don't get why they'd remove recent runs yet keep recent threads on there. It's already been known for a while that the community discords take up the bulk of discussion and that threads were only used for official statements (now obsoleted by news, essentially) and people posting there before knowing of the discords.

In a priority battle of recent runs vs recent threads on the sidebar, I can't see any vote landing on recent threads being viewed as more integral there. Which makes me think it was removed for a specific reason.

And yeah, like @Daravae said, Boost is still a worthless feature. It's only function is removing ads, and since adblock exists and renders it pointless it only means that at some point Elo are going to try to bypass adblocks, which is particularly troubling because their ads are easily some of the worst I've ever seen.

diggity, Grapevine und 3 Andere gefällt das.
Thread: The Site
United KingdomLiv11 months ago

History tab on boards now has a weird "+0" next to everyone's names that wasn't there yesterday.

Would also say if you're going to give moderators for games the power to partially control resource and guide addition, just flat out allow a choice so that guides/resources have to be verified by mods before they added on top of what's there.

As whilst the option is much appreciated, in some cases it's also not the most foolproof option to prevent poor resource or guide submission. Like if someone submits a single 20 second IL to a game.

grnts, Daravae und 2 Andere gefällt das.
Thread: The Site
United KingdomLiv11 months ago

So after attempting to create my own day mode through themes, you cannot select white at all. The highest you can take it is a darkish grey before it won't allow you to go any brighter. Once again requesting you just implement the exact day mode you had before.

I am curious if its removal was intentional (which I have to ask why then) or if it's disappearance is a bug, which is more understandable. Day modes are basically a standard of modern web design these days, same as dark modes.

DarkLink, Daravae, und YUMmy_Bacon5 gefällt das.
Thread: The Site
United KingdomLiv11 months ago

Point is though, that before those runs weren't public facing. Being able to find them via the API is very different to having an on-site UI option for viewing them.

Due to Moderators in the past not being able to actually delete runs, only reject them (though I take it this is intended functionality and being able to delete them now is a bug?), there are plenty of runs with bad faith comments, trolling, among other things. Not all boards want those runs to be viewable by runners and non-runners.

Some boards quite literally have hundreds and hundreds of rejected runs like this, are Mods now expected to filter through all of them to clear out trolly comments and such? There's a reason these weren't ever viewable on site before. If people want to use them for data then that is what the API is for, but they serve zero purpose being apart of the filter. Same with pending runs.

Make it a toggleable option if it's staying generally as a feature.

edit: Case and point: https://twitter.com/kym4n/status/1681129413600059392

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