Kommentare
Kentucky, USALRock6175 years ago

I see it now. Definite swag death. Can't imagine it saves time, but sure.

Thread: X-Men (1992)
Kentucky, USALRock6175 years ago

It looks like this was touched on in a thread this past year, so I'm looking to ask about it again. If there's any consideration to this being added given how different the run is, that could be really cool. I even have a run ready to add that was played on the 2P JP ROM with a time of 31:xx.

Thread: Batman
Kentucky, USALRock6175 years ago

It doesn't look like there have been any requests made for this in the past, so I'll be the first: is it possible to have a board created for the arcade version of Batman Forever? It's playable on MAME, plus it was ported to the Playstation and Saturn. I do 1CC runs of the arcade version via emulator and it would be cool to see players come up with some speed strats. There could also potentially be separation for runs of Batman and runs of Robin, since they both play so differently.

Thoughts? Considerations?

Kentucky, USALRock6175 years ago

I just watched GJJJGJJJ's 2nd place Any% run, and considering the fact that it's Deathless, shouldn't it also be added as the WR for that misc. category? It contains a lot of relevant strats that other players can use, not to mention the fact that it's almost 7 minutes faster than the only other recorded run.

Kentucky, USALRock6175 years ago

I believe this was asked in the past following the removal, but I feel it needs to be reviewed: why were the 1CC categories removed for this game and for TMNT arcade?

Gelöscht
gefällt das.
Kentucky, USALRock6176 years ago

This has been discussed on the Double Dragon discord at length, and I'm definitely in agreement. The rules that define Any% for this game are shaky at best, and while I'm all for a 1cc category, they really should be split into two separate categories. I'm also of the opinion that having each category broken down my character is a tad arbitrary, but that's neither here nor there. At the end of the day, I definitely stand with the side of "prove it" and await the decision of the moderator committee.

Kentucky, USALRock6176 years ago

I'm definitely with Chambers here, and I'm honestly still wondering how this conversation dropped off.

AntBlueR gefällt das.
Kentucky, USALRock6176 years ago

Your run is still being investigated, since it's a pending World Record time. I've actually wanted to speak with you about this run in particular regarding a few things, however you've been impossible to get ahold of. I even added you on Discord as a friend because I was hoping to direct message you and get this straightened out, but you never accepted it.

Keeping yourself completely out of contact through social media isn't going to help your case, I'm afraid.

Kentucky, USALRock6176 years ago

Good afternoon! For the upcoming MAMEcathlon event on RGLTV, I decided to put together a tutorial for the speedrun of this game (death abuse and all). I've linked it in the Guides section of the leaderboard. Hope everyone finds it useful!

https://www.speedrun.com/tmnt1989arcade/guide/e4og7

Kentucky, USALRock6176 years ago

Hey, everyone. I appreciate your patience in allowing me to get some availability to get this all together. It's... still not perfect, but the knowledge is all there. We even learned some things along the way. Message me on Twitter or Twitch if you have any questions!

https://www.speedrun.com/batman_returns/guide/uy27k

NerdyNester gefällt das.
Kentucky, USALRock6176 years ago

I'm looking into finally learning this game as a proper speedrun, and I was hoping to have some questions answered regarding the optimal version of this game to run.

For starters, why are all of the best times on emulator? Does it actually run faster than original hardware?

This one's a bit trickier... if I choose to run the game on Sonic's Ultimate Genesis Collection, is there any discernible difference between the PS3 and X-Box 360 versions to place one over the other? The only info I have regarding this is that the PC version is apparently best avoided.

Any and all information/answers would help. Thanks so much to anyone and everyone for their time!

Kentucky, USALRock6176 years ago

It's actually fairly rhythmic. The way I do it is alternating button presses between Y and R. It took me some practice, but I eventually got the hang of it. The first Catwoman boss and the final Penguin boss are the hardest to stunlock properly since they can give themselves iframes, but it's certainly doable, as the WR video shows.

As it also turns out, I'm going to be doing a tutorial for this game which should explain it further, but I've been severely sidetracked since returning from AGDQ. I'm hoping to have it finished before the end of February, so we'll see.

NerdyNester gefällt das.
Kentucky, USALRock6176 years ago

Well, as I mentioned in my second post, a separate category for special controllers would probably be the right call, I would think. NES d-pads and PC controllers simply can't compete with that kind of d-pad mashing speed. It would likely take a keyboard to get on pace with that.

I redacted my post about emulators in general, as I feel those are fine overall. Emulators have inherent downsides that are generally accepted for their upsides (more affordable, easier access, easier to stream).

Now, in the current state, the WR is beatable on original hardware, and I don't even mind having to grind to do it. The problem would come from the possibility of the run being topped again to something unbeatable by a controller. So yes, for specialized controllers (i.e. touch screen, keyboard), I'm all for a separation, if that's an option.

EDIT: Is it not possible to add sub-categories for each current category, one for standard and one for specialized controllers? Or what about adding specialized controllers as a misc category and moving it there? Does it necessarily have to be a difference between original hardware and emu? That's not really the schism.

AntBlueR gefällt das.
Kentucky, USALRock6176 years ago

Here's a suggestion... how about separating controller and special controller (touch screen, keyboard, etc.) runs into separate categories as a compromise?

AntBlueR gefällt das.
Kentucky, USALRock6176 years ago

There seems to be quite a bit of controversy over this as of late, but I want to make sure I understand here... what is the deal with allowed emulators for NES games? I have on good authority a list of valid emulators, but none of them seem to approve emulation on non-computer devices, i.e. phones/tablets. It's more or less common knowledge that touch screen provides way too much of an advantage in terms of input speed. Not only that, certain emulators also seem to eliminate the need for grinding good RNG because they're not cycle-based (FCEUX being a perfect example).

Are these going to be accepted for this game at this point, or any point? Or will it fall in line with other NES games? It seems as though most games just don't allow them to begin with.

AntBlueR gefällt das.
Kentucky, USALRock6176 years ago

Hey, everyone! I just uploaded a full collection of save states for practice. These .srm files will work perfectly if you have the NES Everdrive N8. Happy practicing!

Kentucky, USALRock6176 years ago

Hey, everyone! I just uploaded a full collection of save states for practice on Easy difficulty. These .srm files will work perfectly if you have the NES Everdrive N8. Happy practicing!

NerdyNester und Elipsis gefällt das.
Kentucky, USALRock6176 years ago

I'm not sure if this has been acknowledged in the past, but the level select inputs for this game are actually in the instruction manual. Maybe it would be a good idea to update the rules to state that it's banned? This would prevent any possible "Castle Only" runs from being submitted as Any% in the future.

Kentucky, USALRock6176 years ago

Ask one of the mods. I believe at least one of them is still active.

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