Cela arrive si tu tue la boule ou elle est supposé d'aller a sa position initiale quand phase 2 commence. Y'a un peux de jeux pour ce glitch, mais vraiment pas gros. Techniquement la même chose peut arriver avec la tourette dans sa position initiale. C'est très dur a creé pendans une run.
When the points stop spawning, just roll and RTS asap. You'll know if you got it if the resist skill isn't in your skill tree.
Apparently this wasn't logged at any point so might as well throw it here.
Hi. If you have questions, feel free to add me on Discord. Grassi and I check the site periodically, so the fastest way would be through Discord DMs.
(Easy) Base Stats: Armor 0 Health 200 Shield 50 Luck 133% Damage 53
(Without Discount Mask) Node cost: 30 base. 5 increase per "tick" Health: +15, 45 total Damage: +4, 12 total (it says +3, but easy gets +4 per tick. With Melee+15% it changes to +5) Shield: +5, 15 total Luck: 2%, 6% total Armor: +1, 3 total
Diamond skill base cost: 100. 350 for the next, so 250 increase. Circle Skill base cost: 200. 800 for the next. 600 increase.
Just dropping this off from Discord.
Buying Nodes does not increase prices for the diamond and circle skills. Diamond skills cost less than Circles. Buying a Diamond skill doesn't increase the Circle's price, and vice-versa. Buying either of the above doesn't increase node prices.
Since they share the same "Type." Basic nodes increases other basics. Diamonds increases diamonds. Circles increases circles. But none increases the other types. And crit% and damage are diamonds, which costs considerably less than circles.
If you happen to buy 3 Resist Skills before buying Bullet Eraser, tha's 1500 more to it's cost. ~3k to buy. Ideally, to go through the grid, you'd want to go to diamonds first. Taking the least nodes path possible. So if you focus getting circles you WILL run out of shards, and fast. If you focus nodes (like extra damage/armor nodes) you can increase 1 node (3-parts) cost to be higher than a diamond's cost.
This is such a balanced leveling tree, but it's also a nightmare.
Cool. If you need anything just feel free to ask Grassi or myself.
Aside for which Summon Beast you get at the beginning... Well there aren't, since the dialog choices will put you on the same path for the story unless it's a "No I'm not ready" or "I'm ready" question. At best: other questions offer different dialog between characters. And since holding R+B skips text almost instantly, and unless you REALLY want to count the textboxes in each choice for the fastest option... Most of the time the difference between A and B are incredibly minor. The only real time where the textboxes matter greatly are noted in the guide. IE when given the option to sell your swords at the beginning of the game to the Gold Guild, or later in the game where you need to tell someone some grievous news.
For any other question (that progresses the story no matter what you answer) you can choose A or B. Picking A just saves an input. Doing research on each dialog and how many textboxes you'd get would only really be valid for frame wars, imo, since the game is already long enough.
About the Summon Beast chart, here's one: https://gamefaqs.gamespot.com/gba/583203-summon-night-swordcraft-story/map/5064?raw=1