That's not the 100% you are asking question for, that category doesn't exist yet. You were asking for the 380 star run.
An hard mode for the 200% run.
Not making a new thread for that, but just to get an idea of the time an 100% run on hard and fusion mode. I don't think it's valid, because the run I did was segmented and I used not just save points, but basically every Check point available to redo each segment as many time as necessary. All in all, I managed to do the Fusion 100% run in 3h20m17s. This time is definitely beatable, as I haven't even used some of the more advanced tricks speedrunners use. But I think it still set a good estimate of the time needed to beat it.
To be fair, The hard mode and Fusion mode differ from the other metroid games as the enemies aren't more resistant, they just deliver more damage. A 100% hard or fusion run shouldn't be too far off from the current 100% run one normal we have. This is IGT, in case it wasn't clear already.
Seeing that the 0% fusion run (1h53m50s IRT) is shorter than the any% run (2h20m24s IRT), shouldn't the same 0% fusion run also count as the best any% run too? Just because it wans't sent to that category doesn't make 0% part of any%. Any% means best run, no other restriction. "It must not be a 0%" isn't part of the any% run rules.
Here it is: now if someone could fix the leaderboard to put the vieo back...
OK, WTF is going on in the ranking? How come, in the 100% hard mode run, Destructor is ranked first with a longer run than Pollsmor? Is it because he didn't fill the "real time" section and the automaitc ranking messed up?
Out of curiosity, how was the run of Destructor verified?
Incidentally "I guess its' because the category would be incredibly boring and full of refilling? " Says the one who now has the best best time on 100% hard. congratulation.
How come the all item run is shorter than the any% run.
shouldn't that disqualify the Any% run?
Doesn't the rule require you start from a fresh game? you can't skip scene.
Funny thing though, on the separated game pages, all of them have an a Hard/hyper category, but none of them have a 200% run (well first Prime have one in normal).
I noticed that there are no Veteran nor Hyper mode runs in the misc section.
"Normal" mode in trilogy is the equivalent of "easy" mode for the solo game. Are all the run here done one easy? (no blaming, just asking).
Why not made Hyper and Veteran sub section, in miscellaneous or using the blue buttons, even if they are empty?
Oh, my bad. So, Any% include losing as fast as possible in Mac's last stand to get to the credits? Allright. I still feel like you should actually beat Donkey Kong to consider it complete, but I can see the idea.
So, for a 100% run, should the rule be to once you get the 10 wins in Mac's last stand to unlock champion mode, be to go in the exhibition mode to get all the medals and beat them in champion mode, then come back in career mode and lose as fast as possible so you get the credits anyway?
I actually don't know how you get consensus in rules, for speed runs.
[more uniformed non-sense edited out from my part] Seeing that only IGT (In Game Time) is counted, I would suggest, as it is already the case with the any% run, to not count the time between fights for menu navigation.
[this part edited out because I cluelessness missed the single segment any% category already existed] Proposition for a 100% speedrun rule:
Play the game to get to Mac's Last Stand and win 10 times to unlock Champion's Mode in the exhibition menu, accomplish all of the Exhibition challenges and beat all of the boxers in champion mode too. Get back to Last stand and get defeated 3 times to get to the credits and it's when the run ends.
