You can't use the Hawk Emblem on the gate, but this is useful for carrying BOW gas and Flames.
Dudley once mentioned to me that there were two PlayStation versions. This wasn't apparent to me that there were actual speedrunning differences until I ran Nemesis%.
Obviously we're not going to split cats between these versions, but in order to help facilitate finding the better versions of the game to run, let's talk more.
Other ppl have apparently run 1.1 on emu and might be able to help me.
Here are my findings.
I have the Japanese PS1 disc, it is a 1.0 I also have the Japanese PSN version, it is 1.1
1.0
- Nemesis 5 has an extra corner bug, which allows for consistent Eagle crits and no damage with only a little extra positioning and aiming.
- Music Box puzzle is randomized
1.1; this is the version that is used as a base for every subsequent port, including Bio3 Mediakite
- Corner hang patched (had to use Flames against Nemesis 5 instead)
- Music Box puzzle solution is locked to UUDDUU.
This correct?
So I was told that as long as I stand behind the pile of wood to kill the two Ganado in the village, that the second wave would spawn at the far end.
That worked. They spawned. Two other questions I have
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What causes the cutscene to trigger after throwing the grenade down the ladder? Do all the ganado just spawn there or do they pile there to take turns climbing up the ladder?
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Someone told me you could pick up the pendant before it drops into the pile of poo (read: without shooting the lid down) in the next area. Is that possible?

Japan
Supporter











