Window Skip
Gelöscht
9 years ago
California, USA

Nice research, I used no clip and got myself in the middle of the window, however I couldn't move in any direction, making me think this might not be possible, ill keep looking into it though.

California, USA

So yea in pretty much all respects, it's an invisible wall, it seems to have the same characteristics as the barrier in the training room (which also doesn't show outlines and you can shoot through it). http://i.imgur.com/EcuStxs.jpg

Bearbeitet von der Autor 9 years ago

I'm not sure what you mean by "doesn't show outlines" when referring to the spawn room. It's pretty clear that a playerclip brush has been put over that window section. Meaning player entities have collision with it, while other entities can pass through freely. https://i.imgur.com/12stHxj.jpg

The firing range also has the same type of brush surrounding it, the only reason it's invisible in this instance is because it's tied to a func_brush entity, which means r_drawclipbrushes 1/2 doesn't draw it. https://image.prntscr.com/image/spjL8XPzTtSYQ2WdowmzyQ.png

Bonus Fun Fact: You can get yourself stuck if you don't fully walk into the firing range during Soldier training. Most easily achieved by crouch walking through the entrance.

Bearbeitet von der Autor 9 years ago
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Expert difficulty now available to run on!

A year ago, the offline training menu had been fully completed by allowing both the levels and the Basic Training rollout, since then all levels have been populated and run on.

As of now, you can display more of your persistence and skill by playing the levels on the Expert difficulty, if not a big

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