Addition of LRT?
2 months ago
United States

It seems like there can be a large difference of load times factoring into a few of the runs ive watched(might be based off certain stages having longer loads), so I was wondering if that would be changed to make times more fair? Lack of IGT seems pretty rough

Canada

Not having an in-game timer is unfortunate as it always ends up complicating things when there are different consoles, PCs, Harddrives, etc.

The way this was avoided in Street Fighter V was using round timer, which eliminates any worry of loading times. But has it's own issues like being more work on the runner/mod to track and count up the seconds. This can be mitigated by having an excel/google sheet do all the math for you, so you just have to enter the end time of each round. Ties are also an issue since there are no milliseconds, so that will have to be figured out as well.

I think it's possible to make programs like LiveSpilt auto recognize when it's loading or something, but that's far beyond my realm of knowledge.

FI3RY gefällt das.
Los Angeles, CA, USA

Since someone submitted a Character Episode run with LRT today, some of the older runs have been orphaned since I added the variable to keep everything fair. I am in the process of updating the orphaned Without LRT runs. Apologies if this causes any issues and thank you for your patience everyone.

FI3RY gefällt das.
Los Angeles, CA, USA

All runs have now been updated. If there are any issues, please let me know.

FI3RY und mulkmulkmulk gefällt das.
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