So this started as a meme in a YouTuber’s community. It was a joke for awhile, but we’ve started to give this category some life. Basically the goal is to die to the Grindel that’s found in Shifting Sand Land. It starts like a normal SM64 run. Time starts when the new save file is selected, and you have to die to Grindel. Time ends when Mario takes the last point of damage. We’ve been discussing and think that there should be a glitchless Grindel% for people who choose to run it or their platform just can’t. (SM3DAS) What do y’all think?
the grindel is the spinny thingy isn’t it Also he said glitchless
@WookisDaOne No, he died to right enemy. Also, there’s any way, AND glitchless. @HeyDave I have a few runs on my VODs storage. https://youtube.com/channel/UCBgmPipCSEC3G14CYm_Ocng
we've theorized it may be faster in both glitchless and with glitches to take near-fatal damage to torches in the basement before entering SSL
@gr3atj0b You are correct. I did some experiments and burning twice on torches does save about 7 seconds.
It's time to announce the next sm64 league event. This time our focus is going to be on the nonstop category extension. Nonstop is a code which removes the star grab animation and allows one to continue playing within a world after grabbing a star, opening up interesting routing possibilities. This























