Beschreibung

This level can fuck RIGHT off. These tricks make the level virtually unplayable without paying special attention to tiny details, and in addition of having to stack these unlikely tricks together and hope you actually make pace by the end, you then have to do battle against probably the hardest boss to speedrun in the game. This is by far the worst level I have ever played, period. On a much lighter note however, it's my second untied world record! This run takes advantage of a brand new boss strat developed by kaan55, which combines the 3 starting hits from the TAS strat, along with the rest of the 5 hits from Tee-N-Tee's 0:32 strat. This saves roughly a full second through not having to use the seesaw for the last hit. The awesome part is that this strategy has roughly the same difficulty as the 0:32 method, except I'd say it's easier because the 3 awkward ending hits are shifted to the start of the run instead, allowing for more setup before the boss arrives. I would definitely say that this strategy is the new meta for SLZ3, just be careful of your positioning during the level wrap.

God knows the reason why I couldn't get the any% level wrap method to work. Should probably work on that before I start taking any% more seriously.

Bestenliste
Level
Star Light 3
Kategorie
Sonic
Ruleset
Current
Pauses?
Pauseless
Lauf
Rang
Dritter Platz
3rd
In-Game Time
0m 31s
Datum
6 years ago
Plattform
Genesisᴇᴍᴜ
Details
Spieler
Verifiziert
6 years ago
Eingereicht
6 years ago
Spielstatistiken
Follower
1,112
Läufe
1,232
Spieler
351
Neueste Nachrichten
Default Timing Method

Results of Community Vote:

For RTA-TB: 24 (96%)

For IGT: 1 (4%)

The result is not close and is why this vote needed to happen.

The default timing method for Sonic 1 1991 moving forward is RTA-TB. IGT is still relevant as a secondary timing method.

-Sonic 1 Mod Team

1 year ago
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