Hey everyone! As many of y'all know, a new ssg seed was found, and there is a lot of optimization left to be done. In this thread I just wanted to share some tips that I have discovered and thought might be useful for others. Also, I'm assuming that you've watched a run and are somewhat familiar with the route. If you haven't, go watch the WR runs for PC and mobile. Please leave your own tips in the comments!
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If you're using the spawner strat you have to avoid eye contact with the zombie so it doesn't agro. When you fall next to the spawner stand to the left so that you can just barely see the chest. If the zombie sees you he will agro and knock you off.
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Use the granate! If you're wondering where to drop onto the strong hold run across the side of the ravine that you just landed on. Walk off towards the right when you're standing on the granate and you'll land in the correct area.
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Blocks. If you're running using the spawner strat, then you'll need ~48 blocks of netherack to tower up. You can get away with 45, but I usually grab 50 to be safe.
Okay that's all the tips I can think of right now. Again, leave your own tips in the comments if there's some that I haven't mentioned. Thanks for reading!
One other thing that is useful is if you just use a bed to mlg instead of a hay bale; it's faster to mine and your're already picking it up. Probably only saves like 2 seconds tho
You can actually tower up with 40 blocks. But overall, great tips!
Thanks for the tips! The bed isn't too viable for mobile as I find it hard to shift before landing, but maybe i'm just bad lol. Also, I wasn't exactly sure on the number of blocks, but that was how much i'd end up using usually. Again, I might just be bad.
You can prevent the "lava bucket glitch" - When you try to pick up the lava, but it doesn't work - in Mobile, by taking the corners first, then the middle, in the End Portal 3x3 lava pool. After that you can take the rest of the lava with no problem. It's because the first flow - And only the first - glitches when you try and take it. I don't know if this is the same to PC too tho.
Also, when you use the hay bale, you don't have to MLG the first jump to the spawner. You can take fall damage and still survive the second jump.
Hope this helps!
Hello Runners, a new version split has been added for Any% Glitchless and Co-op Any% Glitchless, 26.50+. This split is being made as a result of the previous SSG Seed becoming broken in 26.50 and the new seed cannot compete with that time. Because of the limitations of Speedrun.com, we have made the




















