I know this is a liiiiittle petty but i went through the patch notes because i thought i recalled a nerf to jeffs ult charge and-lo and behold- i was right. When he was reworked, he received two critical changes that completely alter how he plays in the run. His healing on teamates was reduced from 150 to 130 per second with his beam, meaning he gained less ult charge from using that move, and his ult charge requirement was raised from 4000 to 4500. This means that at the time the current world record was recorded, jeff was much better for this challenge than any character currently in the game. I know patch separation is kind of stupid for this since no one can do the run on the 1.5 patch anymore, but is there any way to fix that without invalidating the jeff run? its really sick actually and ive been studying the video lol
I tried it out and did notice it's currently pretty hard to get sub 55 seconds. I'm gonna keep trying during the weekend, but yeah if it turns out to be completely unbeatable, I can create subcategories for older runs đ
I went to the official website to see energy cost for all the heroes. Here's all of em for Season 3.5:

Here's the google doc if the pic is too small.
They're sorted by cheapest to most-expensive. Venom seems to be the best one, but I suck at him so I tried it with Moon Knight and got a 50s run. Sub 50 is easily beatable too, just need good rng!
Hey everyone, I've gone ahead and added all the maps for both Quick Match and Competitive categories. These are for your fastest wins on specific maps! Make sure to read the category rules so you know what subcategory to submit your runs to.
Both Quick Match and Comp have "Standard" and "Any%", and










