Clarification About Glitches
3 years ago

Any%-Glitchless forbids usages of glitches, whether the glitch is already known or not. You are allowed to use glitches in Any%-Glitch (don't be confused with tool-assited, frame-advance, etc. that are forbidden anyway).

If you suspect that you found something new that could be considered a glitch, you are required to post about it in this thread and ask the moderators about it. Submitting a run with a new glitch in any%-glitchless will still be rejected. Accidental usage of a glitch will also be rejected.

  • Demonstration: Taken from @fluffyhead101's any%-glitch run.
  • Demonstration: Taken from @fluffyhead101's submission for any%-glitchless.

  • When you hold a node while resetting the line, or activating the switch, the node is supposed to return back to its original place. However, it stays held which can be exploited to save crucial time. This is a bug due to poor game design.

  • Moving nodes is a significant part of the game, and this glitch supresses it.

Bearbeitet von der Autor 3 years ago
Pennsylvania, USA

understood and respected i will submit a run without that glitch similer time sorry

No worries, it's alright. FreeButtPlugs submitted a run yesterday using the same glitch and I explained it to him. I added it to the rules immediately, and planned on posting about it later this week. Didn't expect someone to use the same glitch a day later xD

fluffyhead101 gefällt das.
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