FPS
7 years ago
Uusimaa, Finland

As with most older games / console ports, AI, polling rates, physics etc. are tied to FPS. At the scripted parts in Invasion and Post Office you can gain a non-trivial amount of time with high FPS.

High framerate does mess with jumping inputs somehow, but it can be mitigated with jump bound to scrollwheel. Also there is a potential skip in Post Office enabled by high framerate which might be enough of a timesave that not being able to jump properly doesn't matter.

Would presumably cause an arms race to play on lower settings / faster computer. Also, doesn't happen to me but there seems to be a bug where FPS can affect player movement speed too:

In the interest of an even playing field it would then make sense to require 60 FPS for future runs.

Simplest solution, in Freedom.ini: DisableVSync ---> EnableVSync

Should be fine to enable it in drivers too. If you have a 120 Hz monitor I'm guessing you have to do it in drivers, or with third-party tools. For Nvidia: Nvidia Control Panel, Manage 3D Settings, Program Settings, add Freedom.exe, Vertical sync On.

But yeah, if mods agree you could add this to the Rules.

Bearbeitet von der Autor 7 years ago
spartaque12 gefällt das.
Estonia

That's interesting. You've probably seen my video where I address the game messing up with higher FPS. My PC with Pentium G3220 and R9 270 averaged at about 500fps in the game without VSync and I didn't get faster movement speed shown in this video, however I couldn't jump on command all the time and the game was just a bit off. It makes sense for this game to be ran at a set FPS of 60 for even terms.

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