Routing this level was interesting. Individual paths for buildings 1, 3, and 4 are so similar between the various options it's best to go with whatever is most comfortable. No one path is 'optimal'. Building 2, with the arrest target and the basement, is pretty optimal, however. There is really only 1 path to the arrest, which happens to end just above the blown floor to the basement. The basement itself is pretty straightforward to clear out as well. Together it all sets up nicely to move on to building 3.
This run was 6 seconds faster then my second best attempt. Going to be a tough one to top when I do a revisit.
Edit by Wavuvi: Updated milliseconds from 097 to the 970 it was suppose to be.
To anyone interested in submitting a run, at least one mod (Wavuvi) is checking for new runs multiple times a week. Remember to jump cancel your shotgun slowdown and turn off ALL skills (including team) for fresh runs!













