Here is my personal opinion on the new account regulations.
Start timer: Tap the title screen or decide your name. The data update for this game is done before the title screen is displayed, and the user ID is determined during loading after the initial title screen tap. On the other hand, the tutorial starts after the player name is determined, and the game operation starts here. The former is more strict, but I think the latter is more commonly used for convenience and freedom of naming.
Timer stop: When the "Mission Complete" sign appears on the target stage, or when you return to the stage selection screen after clearing the stage. The in-game time for Operation Annihilation seems to be the time until the "Mission Complete" sign appears. I'll skip the discussion about manual withdrawal in the annihilation category here. The long section of speedrun that I prefer has a medal at the end, and the stage selection screen looks great when it displays this. In other words, to use an analogy with other games, I see the former as the timing of finishing the last boss battle, and the latter as the timing of displaying the game clear achievements, and I think either is fine. I'm sure the appropriate rules will vary depending on what the category is trying to achieve.
If we're talking about frames, I think it's the moment of the tap, the appearance of the band, and the un-darkening of the screen.
The above is through machine translation.
[quote=Hinabu]If we're talking about frames, I think it's the moment of the tap, the appearance of the band, and the un-darkening of the screen.[/quote]
Start here? [Frame 541]

[quote=Hinabu]When the "Mission Complete" sign appears on the target stage...[/quote]
Stop here? [Frame 1890]

[quote=Hinabu]I recommend to start and to stop timer with COST bar moving.[/quote]
Just wanna double check I am understanding correctly.
Ok, so start the timer here? [Frame 563]

And the timer should be running already here? I circled the DP bar beginning to fill. [Frame 564]

Then end the timer here? [Frame 1889]

And to not end it here? [Frame 1890]

After many years, Speedknights finally have the opportunity to experience Arknights in the native engine. For speedruns, this creates an opportunity for old records to be broken in 120 fps goodness. With this in













