I suggest adding a "Death any %" category or calling it "Sir Oofie %." What do you think? Or will that be too boring? Press R, restart the game, and find a boss or challenge (two swords) closer. Why "Sir Oofie"? He's slow and wears armor at the start, making him harder to kill, plus he's unlocked early in the game.
I've seen this category in FTL, but among the many random events there, there are certain ones that immediately end the game. That's not the case here, of course. Probably the hardest thing for Sir Oofie in this game will be a complete speedrun to the end.
Of course. Die as quickly as possible as Sir Oofy. Don't kill any mobs along the way. Your mob kill counter should be at 0. In the forest, of course. Level 1 or 3, I haven't decided yet. You could try Athena or Sir Chadwell; of course, their armor and weapons are inferior.
Perhaps someone will come up with a different combination and die the fastest on a monkey character. But my idea is that with armor, it's hard to do properly.
This will be the hardest to do on Sir Chadwell, who has 21% armor compared to Sir Oofy's 17%. Both have 150 HP.














