100% Route
Guides
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100% Route
Updated 8 years ago by BetaM

First of all, play on Bonkers difficulty, it speeds the game up, keeps damage you deal the same, just slightly harder AI and double damage taken.

During minigames, do the 'zombie' glitch (drop out as player 2 while player 1 is turning into a mask) and grind the Crash upgrades that way until they're full, then focus on mutant upgrades immediately.

Requirements: All dolls in all 6 hubs (3 in school, 5 elsewhere) All 13 Crash dolls All 18 Crash upgrades All 14 golden wumpa Defeat 1 enemy coop Defeat 50 enemies coop Fire large shot coop 2 ratcicles same time coop x20 combo Store, swap mutants Stun 5 ratcicles as Crash Stun 5 spikes as Crash Stun 5 sludges as Crash 75 ratnicians 75 brat girls 75 doom monkeys 75 znu 75 slap-e (OneHands) 10 levels of all 5 minigames Beat all 3 bosses Ratcicle maxed Magmadon maxed TK maxed Roller maxed Spike maxed Snipe maxed Sludge maxed Ghost maxed Stench maxed Bat maxed Scorporilla maxed Yuktopus maxed

Mission #1 - Coco parts:

Talk to Coco, grab 4 of the Jungle dolls - pillar on the right, under the moving platforms, behind the gate and side area before ngin's area. At the waterfall go left for Crash doll #1.

Mission #2 - N.Gin

Mail call, fight, tutorials. Should be getting spin upgrade right about now. Get the ratcicle, enter cave. Get golden wumpa #1 in the second part of the cave, on the back side. Leave cave, do ngin's fights.

Mission #3,4,5 - Road to Ice Prison

Fight Coco. Enter the cave. Any% strats until you enter the village. Get flying on village entry if you don't want to drag a TK here. Get the golden wumpa #2 right in plain sight, next to the statue. If you have flying, fly up to the right of the old guy to get the Crash doll #2. Talk to the old guy. Enter the Ice Prison path. Nothing until the third area. Grab the golden wumpa #3 on the water. KEEP A RATCICLE. Nothing until just before prison gates. Use the ratcicle to surf just before the first key to the Crash Doll #3. Open the first gate, go up and get the Ice doll #1. Open the second gate, enter the prison.

Mission #6,7,8 - Prison

Get the Ice doll #2 next to the falling icicle. Nothing until the frozen TK area. Store jump to get the Crash doll #4. Get the golden wumpa #4 by walking right up to the gate as Crash, spin and press triangle. Exit the cave. Nothing until the forced TK wall climbing. Grab the Ice doll #3 on the left side. Exit the area. Go back all the way to desert entrance.

Mission #9 - Desert entrance

After destroying the last floor with the scorporilla go to the right and get the Crash doll #5. Enter the desert.

Mission #10,11 - Desert

Do normal any% strats until roller. Do the whole roller fight and enter the cave through the intentional way. Grab the golden wumpa #5 to the right of the gate. Get desert doll #1 to the left right after the spiky crates area opposite of the gate. Open the gate, exit the area. Go to the tunnel area. Go to the left and do the balancing puzzle for the Crash doll #6. Get the keys, enter the cave. Go to the village, get desert doll #2 from the spike to the right of the villagers. Do the spike fight. Start backtracking and right after entering the 2D section go left and jump towards the screen to get the Crash doll #4. Take the top path and boost on the first halfpipe to get the desert doll #3.

Mission #12 - Road to school

Backtrack to right before the waterfall exit. Go up at the stone stairs and grab the last Jungle doll. Then jump to the path above and walljump to get the golden wumpa #6. Go towards the Ice hub. At the spinning elevator, grab the Ice doll #4. Then, at the top path, store jump up to the blocks to get the golden wumpa #7. Continue to the ice village.

Mission #12,13,14 - School, Ice cleanup and Hero Key

Enter the school path. Go left after the loop to get School Doll #1, and activate the switch with a TK to go up to get the golden wumpa #8. Slam down just before the wall climbing area to get the Crash doll #7, then take the way top part to get the School doll #2. Boost and jump to get the golden wumpa #9 right before the cave. Get the final School doll #3 to the right of the school gate, enter the school and do any% strats in it.

Go into the back entrance to path FROM prison. Talk to the minion at the bottom of the TK wall climbing puzzle to do ICE MINIGAME (#1).

ICE MINIGAME: (time, 2 minutes each, health drops and x2 drops disabled, focus on mojo/combo) FARM SCORPORILLA LEVELS Level 1 - Ratnicians, Spikes, Ratcicles Level 2 - Brat Girls, Magmadons, Rollers Level 3 - Ratnicians, TKs, Spikes Level 4 - Brat Girls, Magmadons, Ratcicles Level 5 - Ratnicians, Rollers, TKs Level 6 - Brat Girls, Spikes, Magmadons Level 7 - Ratnicians, Ratcicles, TKs Level 8 - Brat Girls, Rollers, SCORPORILLAS Level 9 - Ratnicians, Spikes, SCORPORILLAS Level 10 - Brat Girls, Magmadons, SCORPORILLAS

Backtrack to Jungle hub. On your way, get the final Ice doll #5 and Crash doll #8 near the beginning of the path (right after the single vine). Nothing until Hero Key. KEEP A SPIKE AFTER GETTING HERO KEY (for minigame). After teleporting go back towards the spike fight area and talk to the bear by the cave to do DESERT MINIGAME (#2).

DESERT MINIGAME: (kill all afap, 2:30 time, focus on quick kills) Level 1 - 9 enemies: Ratcicles, Ratnicians, TKs Level 2 - 9 enemies: TKs, Ratnicians, Rollers Level 3 - 8 enemies: Rollers, Ratnicians, Magmadons Level 4 - 9 enemies: Magmadons, Ratnicians, Spikes Level 5 - 11 enemies: Spikes, Ratnicians, Ratcicles Level 6 - 10 enemies: Raticles, Brat Girls, Rollers Level 7 - 11 enemies: Rollers, Brat Girls, Spikes Level 8 - 11 enemies: Spikes, Brat Girls, TKs Level 9 - 11 enemies: TKs, Brat Girls, Magmadons Level 10 - 11 enemies: Magmadons, Brat Girls, Ratcicles

Mission #15,16,17 - Junkyard and path to Grimly

Get the golden wumpa #10 right past the gate, at the halfpipe with the gold mojo. Stay up top to get the Desert doll #4. Enter the Junkyard path. Get the Junk doll #1 on your path on the right in the first area. Take the upper path over the TNT's for the Junk doll #2. Keep going up and left and trigger the TNT in the minigame area for the Crash doll #9. Enter the Junkyard. Do the fight (as Crash so you get the stun 5 sludges thing done) and talk to the triple guy twice. Go to Crunch and take the Junk doll #3 there. Beat him. Backtrack to the path from Desert. KEEP A TK FOR GRIMLY! Go to the minigame area just above the exit and talk to the triple guy to do JUNK MINIGAME (#3).

JUNK MINIGAME: (kill all afap, 2:30 time, focus on quick kills) Level 1 - 13 enemies: Sludges, Spikes, Doom Monkeys, TKs Level 2 - 14 enemies: TKs, Snipes, Doom Monkeys, Spikes Level 3 - 13 enemies: Spikes, Rollers, Doom Monkeys, Snipes Level 4 - 14 enemies: Snipes, Sludges, Doom Monkeys, Rollers Level 5 - 13 enemies: Rollers, TKs, Doom Monkeys, Sludges Level 6 - 15 enemies: Sludges, TKs, Doom Monkeys, Snipes Level 7 - 15 enemies: Rollers, Snipes, Doom Monkeys, TKs Level 8 - 14 enemies: Spikes, TKs, Doom Monkeys, Rollers Level 9 - 13 enemies: Sludges, Rollers, Doom Monkeys, Spikes Level 10 - 14 enemies: Snipes, Spikes, Doom Monkeys, Sludges

After that, go back to the Junkyard and go towards Grimly. Climb the junk on the right side of the sludge lake to get the Junk doll #4 and then touch the TV under the second rope to get the golden wumpa #11. Enter the path to Grimly. Get the final Junk doll #5 at the wheel and try to get flying off of the switch cutscenes. Next up grab the Crash doll #10 on the right side on the narrow path. Boost jump out of the open top area above the spike block and get the golden wumpa #12, then deathabuse to get out. Go into Grimly.

Mission #18,19 - Grimly 1

Go down to the left and fly at the golden wumpa #13. Continue along the normal path. Keep going until the area with the falling platforms. Go to the right and make your way up to the hole to get the final golden wumpa #14. THIS SHOULD BE YOUR LAST GOLDEN WUMPA IN THE GAME! Keep going until the swinging axe area and get the Grimly doll #1 under the last axe (way down). Spin attack at the grave thing on the upper path in the middle, right before the 3 spinning platforms to get the Grimly doll #2. Go across without using your roller and climb the rocks in front of you to get the Crash doll #12. Continue to the next area (foggy one). Turn to the right and go towards the screen after the first narrow area to get the Grimly doll #3. Use the bridge on the left to get the final Crash doll #13. In the next area fly towards the Grimly doll #4 in plain sight. Beat Yuktopus.

Mission #20 - Uka Bones, final cleanup, first farm

Go to the teleporter place using the door's path and grab the final Grimly doll #5 on your way. Do the fight and go into the desert TP. Follow the path to the Uka bone and in the first cave area (the darker one) go on the platform next to the snipes and shoot all the targets with a snipe to spawn the final Desert doll #5. THIS SHOULD BE YOUR LAST DOLL IN THE GAME! Do the ice bone.

Farming START

Use the jungle teleporter while you have a TK and go to the path to the desert. Store the TK, jack the Scorporilla there and do the fight. After the fight, avoid picking up the golden mojo and switch to the other player, who should have x20 from the minigames. Have that player jack the mutant.

Collect ONLY 4 of the 5 golden mojo. Collecting 5 will make them stop spawning. After collecting 4, go into the desert, afterwards come back and the mojo will respawn. Rinse and repeat until Scorporilla and TK are maxed.

Afterwards, go do the jungle bone and return to Grimly.

Mission #21 - Return to Uka, Grimly game

Go to Uka and talk to him twice, once to finish mission 21 and second to start the GRIMLY MINIGAME (#4).

GRIMLY MINIGAME: (time, 2 minutes each, focus on mojo/combo) FARM YUKTOPUS LEVELS Level 1 - Znu, Ghosts, Bats Level 2 - OneHands, Sludges, Stenches Level 3 - Znu, Bats, Snipes Level 4 - OneHands, Sludges, Ghosts Level 5 - Znu, Stenches, Snipes Level 6 - OneHands, Bats, Sludges Level 7 - Znu, Ghosts, Snipes Level 8 - OneHands, Stenches, Yuktopus Level 9 - Znu, Bats, Yuktopus Level 10 - OneHands, Ghosts, Yuktopus

Teleport back to Wumpa Island and do the final WUMPA MINIGAME (#5).

WUMPA MINIGAME: (kill all afap, 2:30 time, focus on quick kills) Level 1 - 12 enemies: Ghosts, Snipes, Znu Level 2 - 12 enemies: Sludges, Stenches, Znu Level 3 - 12 enemies: Sludges, Snipes, OneHands Level 4 - 14 enemies: Stenches, Ghosts, Znu Level 5 - 14 enemies: Bats, Snipes, OneHands Level 6 - 14 enemies: Snipes, Stenches, Znu Level 7 - 14 enemies: Bats, Ghosts, OneHands Level 8 - 16 enemies: Bats, Sludges, Znu Level 9 - 16 enemies: Sludges, Ghosts, OneHands Level 10 - 16 enemies: Bats, Stenches, Znu

If Crash's upgrades are maxed at this point, exit the minigame area with 2 mutants needed to upgrade and go towards the farming area. (you'll need to swap between 2 mutants, because of the ratcicle)

If you're still missing Doom Monkeys, you can get them during farming.

Mission #666 - FARMING ORDER

You'll be farming mutants mostly in pairs, this is the order used in the current WR:

[farm start - during jungle bone] Scorporilla maxed (farm area) TK maxed (from crunch) (or path from jungle hub to ice)

[grimly arena] Yuktopus maxed (mountain lvl10)

[jungle arena to lvl8] [tutorial2 path] Sludge maxed Bat maxed [grab stench after farm]

[rest of jungle arena] [tutorial2 path] Stench maxed Snipe maxed

Ratcicle maxed (jungle tutorial2 path) Ghost maxed

Magmadon maxed (farm area) Roller maxed (farm area)

Spike maxed (ice tp)

Mission #22,23 - END

Go to Cortex, beat him. Win. Run ends after you get the Superstar prompt after the "The End" screen, so don't worry when it shows 98%.

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The rules have been revamped a few days ago, most notably making use of the Main Rules.

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