Red Twin Info for Chiki Chiki Boys
These notes are probably best followed while watching a run- they may not make much sense without a reference as they are very wordy.
Level Order: Round 2->3->1
In Round 2, you need to get 12600 coins to buy the first sword upgrade and 3 bombs. Get close to the miniboss so the second bomb kills him, and make sure you get all the coins from the guys at the bottom of the next segment. Be patient with the dragon boss, it has the longest invulnerability frames of any boss in the game.
In Round 3, the rows of 3 yellow fish at the start drop 500 coins if you kill them all. The miniboss can be killed in one magic if you get the timing and position right, hit it at the bottom and hope it keeps jumping- it's not guaranteed. Make your way through the next section skipping most of the coins, but making sure you can buy another bomb to get yourself up to at least 2. The boss can also have each of its phases completed in one magic if you time it correctly with an upward movement.
In Round 1, pick up the magic at the end of the first area before the miniboss becomes vulnerable. if you have less than max health you can take advantage of the i-frames that the health pickup in the middle gives you to make the quick kill on the miniboss easier. Take the upper route when you enter the next area- there is a chest that only takes an extra second to access with at least 500 coins inside. Grab the magic, and if you are low in coins you can swing at the sign next to it for some more.
In all of the round 4 levels, it is your main job to ensure that you have 6000 coins at the end of each level in order to buy a full set of bombs. This is simple in 4-1. The upper route, where you take the platforms along, costs 5 seconds but nets you several thousand easy coins, which should be enough with the addition of the chest towards the boss room.
In 4-2, use one bomb on the first miniboss (the repeat of the Round 3 miniboss, this time without healthbar but with two blue fish instead of one) and sword swing the rest of its health down. The second miniboss takes two bombs and one sword swing to kill, I usually alternate the two actions. There are chests hidden behind the two pillars at each stage of this section, 5 of them contains coins and one of them contains a blue health pickup. In the next area there's a fairy that, if you are low on coins and have full health, you can swim into for a 50/50 chance at an extra magic. If you are not at full health, it acts as a blue pickup. There is a hidden chest on the upper level of this area, which has 500 coins inside. Pick up the magic, damage boost through the rotating spikes and pick up the health in the next area's hidden chest to gain more i-frames that should allow you to get to the boss faster. Kill the boss with 3 bombs once it becomes vulnerable. If you end up being a bit short on coins there is an extra magic in the next level.
In 4-3, head straight to the right unless you need the magic on the upper path. You can damage boost through the falling spikes to save a few seconds on each set. This miniboss is annoying, he is immune whenever he is jumping and whenever he has his sword up to parry. He takes two magic to kill if you get lucky, but you may need to sword swing at him, and how long it takes is entirely RNG. The first hit with the magic should be free. Let the skull hit the floor and pick up the 500 coins.
The flames in the next area have coins behind them, but you shouldn't need them unless you are really low on coins. The boss is immune whenever his wings are not spread. As per any boss in this route, he takes 3 bombs to kill. The boss drops 10 coins that are each worth at least 500 each. Pick them all up before you grab the scroll.
4-4 onwards is stupidly easy for coins. The first section of 4-4 is an autoscroller, with chests along the way that contain 500 coins each, with a blue health pickup half way up and a red health pickup available if needed on the left hand side of the miniboss room. Said miniboss is a repeat of the scorpion boss. Use two bombs on it and sword swing the rest. Try to have full health for the next section. There are two fairies, each giving a 50% chance of getting a bonus magic, and these will make the next bossfight much faster. The guys on clouds in this area will push you back really far, avoid them as much as possible- it's quicker to wait for them to leave the screen. The boss is a 2 parter. The first part is easier to sword swing down, so prioritise magic use for the second form. If you have 5 magic, use 2 on the first form and 3 on the second. If not, scale back magic use based on the assumption that the first form is easier to swing at.
The climb in 4-5 is all about speed, ignore the magic on the way up- you should have 5 anyway and using one just lags the game, slowing you down overall. When you get to the top you will be put into the next area. Ignore the first fairy. I don't think it's possible to avoid the second one without losing more time than you would have gained otherwise.
4-6 is an autoscroller. Avoid being hit on the way down, and stand on the very left edge of the second step from bottom at the end for the fastest possible transition out of the level.
You can transition from the coin collection section to the fall to the boss slightly faster by jumping to the bottom of the screen manually, be careful not to do it too early as this can lose the time back. The final boss is a pushover, 3 magic and it's done. Grab the scroll at the soonest opportunity and you're done.