World Title Guide (Current as of 2/23/23)
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World Title Guide (Current as of 2/23/23)
Updated 1 year ago by Phatzo

This guide was primarily written for Xbox, and has been fitted to work with ps2. Consult the ps2 manual if some buttons in this guide do not work.

Custom Wrestler:

Move set: Ruckus ( 7 button combo: AAAAAAA on Xbox, XXXXXXX on Ps2) Super: Vic Grimes Outro: Violent J Difficulty: Low Music: Low (heavily muted VoDs will be rejected)

SBC - Seven Button Combo False Start Glitch: While the intro cutscene is playing for your opponent, hold the joystick in any direction. Your CAW will move in that direction before the fight begins. This can be used in certain fights to get early Turbo/mission requirements.

Combo Stack Glitch: Upon finishing your combo, Stomp your opponent and immediately do a guard break. If successful, your combo will continue. This can be stacked back to back for fast damage, and could, shorten fights by a second or two.

Timing starts upon selecting "YES" on the "are you done?" screen

Backyard:

Mission 1: Block 3 attacks Hold the block button(L on Xbox, R2 on Ps2) until you get hit 3 times. Grapples do not count. Exit the mission.

Mission 2: Punch/Kick Combo Press X (Square on ps2) 3 times in succession, blocked attacks do not count, exit the mission.

Mission 3: Grapple Arts: Bring your opponent over to a corner, press B (Circle), then Y (Triangle) to Irish Whip him into a corner, punch them, grapple, and repeat, exit the mission.

Mission 4: Dash Attacks The first choke point in the run. Wait for your turbo to get full (33 seconds), line your opponent up, and press RT (R1) and X (circle) or A (X) do this 5 times, and exit the mission

Advanced Strat: False Start Glitch to begin building turbo quicker.

Mission 5: Whacker usage Pick up the weed whacker (Triangle), hit your opponent with it 3 times (blocked attacks do not count) exit the mission

Trailer Park

Mission 6: More Grapple Arts Grapple your opponent (circle), and mash RT (R2), until complete. exit the mission

Mission 7: Guard Breaks Build up turbo, and press RT + attack button (X or A) (R1 + X or Square) While your opponent is blocking. once complete, exit mission

Mission 8: Ground Attacks Knock your opponent to the ground, and hit them once, repeat 5 times, and exit the mission.

Mission 9: Attack Counters Build up turbo, and at the start of your opponent's attack press both triggers at the same time (R1 + L1 on ps2) complete, and exit the mission

Mission 10: Jump Attacks Knock opponent down, climb on the picnic table, and press an attack button. If the table is broken, you can use the trailer, complete and exit the mission.

Advanced Strat: False Start Glitch onto the table, and mash an attack button for an easy (mostly) unblockable move.

Pool

Mission 11: Super Moves False Start Glitch, Wait for your turbo meter to fill up (33 seconds, 32 with FSG) grapple opponent, and press both attack buttons. complete and exit the mission.

Mission 12: Ledge Throws Grapple your opponent near the pool's edge, and press any attack button, repeat once, and exit the mission

Mission 13: Reversals Get grappled by your opponent, and attempt to guess what he will do: Whip (Y/Triangle), Attack 1 (X/Square), Attack 2 (A/X), or Submission (B/Circle) There is no setup for this, you have to get lucky. repeat 3 times, and exit the mission. The best strat I have found has been to block in a corner, and hope the AI grapples you.

Mission 14: Grapple escapes Wait for your turbo meter to fill up, get grappled by your opponent, and press LT+RT (R1+L1), repeat twice, and exit the mission

Mission 15: Win streak The first use of a 7 button combo. A A A A A A A, (or X X X X X X X on Ps2). This does 1050 damage per successful combo. On average you should be able to get 35 - 45 seconds per match, with sub 30 being optimal. Repeat 5 times.

Advance Strat - Combo Stack Glitch

Mission 16: Eastern Title Tournament Skip the cutscene at the start, and follow the same pattern from Mission 15.

WESTERN TITLE BEGINS

Note: This is where the game has the potential to crash. Optimal times can STILL be obtained even with a crash/console reset.


Mini-Golf Course

mission 18: Avoiding attacks Run in a square pattern around your opponent, don't get it. 20 times

Mission 19: Block & Counter Wait for your opponent to hit you, block, grapple, repeat. Advanced Strat - Opponent hit, grapple, Irish whip into a wall, stomp, repeat.

Mission 20: First attack Finish 5 fights with you throwing the first (unblocked) punch. If you get hit first, it's faster to reset.

Mission 21: Knockdowns Knock your opponent 20 times, This may take two matches, depending on if you trigger the Enviro-mental throws Advanced strat: Irish Whip into statue -> Let your opponent fall -> Grab your opponent AFTER you see the score go up -> Repeat

Mission 22: Horndog Hunt Find and beat The Masked Horndog 3 times. If you don't get him, it's faster to exit and re-enter the mission.


Office

Mission 23: Time Attack! Beat two opponents within 3 minutes each. 7 button combo Advance Strat: Combo Stack Glitch

Mission 24: Sans Dash Attacks! See Mission 23 Advance Strat: See Mission 23

Mission 25: Sans Grapple Meter Escape See Mission 23 Advance Strat: See Mission 23

Mission 26: Sans Punch/Kick Get your Opponent to the desk in the bottom right hand corner, grapple and use the Enviro-mental throw using the stapler. Repeat for both matches Advance Strat: Use the chair, with a good rhythm you can chain chair shots together -This mission requires further testing-

Mission 27: Sans Blocking See Mission 23 Advance Strat: See Mission 23


Restaurant

Mission 28: Enviro-mental Throw Get your opponent to the fryer, grapple, and press Y (Triangle on ps2) 4 times.

Mission 29: Avoid Grapples Win 3 matches. If you get grappled, exit and re-enter unless you are super confident in your predictions.

Mission 30: Blocking Test The opposite of Mission 13 (reversals) directly face your opponent, and hold block. Advance Strat: If your opponent picks up a weapon theres a chance they will infinitely hit you.

Mission 31: Endurance Test See Mission 29, aim for a perfection Backup strat: If your health drops to below the 80% irish whip your opponent into something, and move away from them. Your health starts to regenerate.

Mission 32: Win Streak! See Mission 29

Mission 33: Western Title Tournament Skip the cutscene at the start, and follow the same pattern from Mission 29

WORLD TITLE BEGINS

Note: This is where the game WILL crash at some point, unless you got a crash in the Western Tier Optimal times can STILL be obtained even with a crash/console reset.


Construction Site

note: This stage is incredibly laggy. Do not over mash your inputs, or you run the risk of them dropping entirely

Mission 34: Endurance Test #2 Lower your opponent down to red, and let him attack you until you hit the threshold required for this mission Advanced Strat (RISKY): Let your opponent lower you down just below the threshold, then start spamming SBCs. This saves about 2 seconds but if the opponent repeatedly blocks, grapples you, or executes their finisher, it's a 10 second time loss.

Mission 35: Jump Attacks #2 Irish whip your opponent off the platform, Go to the first step, and execute a jump attack, If the opponent gets up, irish whip into the nearest wall. Advance Strat: False Start Glitch behind your opponent to get a quick Irish Whip, repeat as above.

Mission 36: Ledge Throws #2 As the match starts, grab your opponent and execute a ledge throw, go down to the FIRST step, wait for them to come up, and quickly grab them, repeat. Note: These need to be CONSECUTIVE, any form of alternate attack will reset your counter to zero. Advance Strat: False Start Glitch behind your opponent to get a quick grab.

Mission 37: Sans Super SBC Five opponents to victory Advance Strat: False Start Glitch to get behind them and get an easy unblocked combo. (saves 1 second per fight)

Mission 38: Sans Grapples See Mission 37


Brewery

Note: this is the longest set of missions in the entirety of World Title/100% categories

Mission 39: Reversals Test Following the same setup for Reversals mission in Eastern Title, Guess correctly 15 times. 33.3% chance to guess correctly if you get grappled from behind.

Mission 40: Attack Counters #2 Wait for your turbo to fill (33 seconds for a full bar) and perform 4 successful attack counters in the same mission

Mission 41: El Drunko Hunt Following the same strategy from The Horndog Hunt, fight/beat El Drunko 3 times. If you load into a match and he is not there exit and re-enter the fight.

Mission 42: Guard Break Test Wait for your turob to fill (33 seconds for a full bar) and perform light attacks until your opponent blocks. Perform 5 guard breaks.

Mission 43: Submissions test Grab, grapple, repeat, This is one mission that will span 3 fights. Optimally you will get 14 submissions per fight.


Junkyard

Note: This is the hardest part of the World Title/100% categories. It is recommended you practice flawless fights beforehand

Mission 44: Attack Challenge Block 50 Consecutive attacks. If you are grappled or have your guard broken, and the counter is under 10. take the loss and keep going Anything over that, exit and re-enter.

Mission 45: Time Attack 2 Finish the fight within 1 minute 30 seconds. an optimal SBC spam should get this mission completed in under 40 seconds (30 - 35 seconds optimally)

Mission 46: Flawless Victory Finish the fight without taking any damage. If you get hit, Irish whip your opponent to the other side of the map, and stand idle your health regenerates.

Mission 47: Make That Money Earn $65 in a fight. This requires a total score of 6,401. The easiest way to accomplish this is with another pefect fight. Follow the same steps as Mission 46.

Mission 48: Win Streak Final: Beat 10 opponents, once again utilizing the Seven Button Combo. 30 - 35 seconds optimally per fight should clean this one up fast.

Mission 49: Northern Title Tournament Skip the cutscene, and follow the same strats as Mission 48.


Carnival

Skip the cutscene

Mission 50: Joe Peterson Seven Button Combo until defeated.

Mission 51: Madman Pondo The only damage that counts in this fight is Enviro-mental throws, and weapon damage. Best strat is to get Pondo in the bottom right hand corner of the cage, grapple, and use the Enviro-mental throw.

Mission 52: Vampiro The only damage that counts in this match is grapples. This is also the only mission in the game that requires winning by pinfall. Get Vampiro down to as low of health as possible, knock him down with an irish whip, and go for the pin. The health bar will likely be a tiny pixel. When Vampiro's health bar hits the red, go for a pin, if it doesnt work, one grapple, repeat until you win.

Mission 53: Rude Boy Damage you do in this fight is cut in half (7 Button Combo damage is 528 per successful execution) However damage dealt TO you is doubled. Execute SBCs until Rude boy is beaten. Finishers are also good to incorporate.

Mission 54: Insane Clown Posse The fight starts off with Shaggy 2 Dope, When his health drops to a quarter, Violent J will enter the match. Spam the seven button combo until beaten.

Timing ends on the "Holy shit! You just won the World Championship!" screen.

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