Ancients' Peak OoB Glitch
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Ancients' Peak OoB Glitch
Updated 6 years ago by arlynia
  1. This guide is intended to help familiarize new runners with this Out Of Bounds (OOB) glitch and to help more established runners make this trick more consistent. For tl;dr instructions on how to perform this glitch, please proceed to paragraph 6; however, I strongly recommending reading this guide in its entirety before attempting as there are some notable difficulties.

  2. In general, any character that is playable in a level can be used OOB. However, it is worth noting that some characters may be more useful OOB because of size. For instance, Danny is a larger character model, so he can clip more easily in and out of spaces than Spongebob. If you're new to this trick, I recommend starting with Danny. As you progress and become more familiar with the trick and more consistent, you may want to try other characters.

  3. It is worth nothing that since this trick requires you to fall into OOB, the playable character's double jump mechanic is preserved; this means that a runner has two jump frames to press on his or her respective controller. However, once these two jump frames have been used, they are gone for the rest of the time the playable character remains OOB. Jump mechanic only returns if a player collides with an object and returns in-bounds or rubber-bands back in bounds.

  4. Rubberbanding and soft-locking are potential risks of this glitch. Rubberbanding is simply snapping back to the point of origin (where the player first fell OOB) because a player collided with a solid plane intended to be playable with a character. Rubberbanding can happen at any point with this glitch, but most notably around the first and second cycles when trying to go around the mountain object. Soft-locking occurs during the sixth cycle or later. If the player takes the character and falls into the updraft, there is the possibility of the game soft locking if the audio never plays or if the character does not make contact with the updraft pixels. However, there are ways to mediate this. A player could choose to fall into the platform containing the moving crystals or a player could collide with the platform where the blue and orange crystals grow. These options are only a second to a few seconds slower, and they do not risk soft-locking the game. However, it is potentially fastest to try to fall into the updraft.

  5. Overall, this glitch is necessary as the amount of time it takes to perform it and risk is not greater than the reward reaped by the speedrunner. Directions for consistency for this OOB glitch is as follows:

  6. a. In Ancient's Peak, progress the level normally until your character reaches the platform with blue and orange crystals directly in line with a mini magwu spawner. b. Go to the end of the platform and line your character up with the 4th line in the tile from the left side of the screen. This is your falling entry point. Do not jump; let your character walk off the platform. If you have done this correctly, your screen should turn gray. Congratulations; you are now OOB. c. Character should be falling in cycles at regular 20 second intervals with the first interval being irregular (possibly 16 or so seconds). Count these in your head. You will know an interval has passed when you see the character model turn into a character head on the screen. You should only need about six intervals; more than that, and you will begin to lose time by doing this trick vs. progressing through the level as normal. d. Looking at your control stick, imagine four quadrants (like you've learned about in Algebra :D ). To begin this trick, your joystick needs to point down and to the right 45 degrees, or be exactly in the middle of quadrant IV. Stay here for one cycle or long enough to make it around the mountain. e. Once you have passed the mountain, press your joystick to the right at a 90 degree angle. If you're looking at the four quadrants, you would be on the x-axis between quadrants I and IV. Do this for 4 cycles. Pay attention to the level objects loading in the background. They are your guide on how hard and how far you need to push in the right direction. Once you see the second set of crystal pillars and the platform with the blue and orange crystals, do not push any further. You will need to start moving closer to the level. f. At the beginning of your sixth cycle, you will have to use your best judgement when lining up your character to jump or fall into the level. I recommend using a late jump technique, like that seen with Sam Skip in Calamity Cove as waiting gives you a better chance of clipping back into the level. Possible objects to collide with as mentioned before: air draft, platform with blue and orange crystals, or platform with lever with moving crystal pillars above. g. Once you have made contact with a solid surface, congratulations! You're done. :D

Good luck out there! -Arly

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