By skyweissskyweiss Last updated
Most up-to-date Any% No Hans Disable route without SBA.
JF1 (4, 3)
- SpongeBob's closet
- Cowa-bungee
- Top of the hill
- Patrick's dilemma
Downtown (14, 7) + 5 wheels
- On top of the pineapple - avoid Krabs, unlock Pat
- On top of the Chum Bucket - VMS to rollbuck
- A walljump in the bucket
- Learn Sandy's moves - Sandy is fine here
- Swingin' Sandy - VMS
- Across the rooftops
- Ambush in the lighthouse - exit for the sock by Bubble Buddy
- Tikis go boom
- Infestation at the Krusty Krab
- Trade 3000 shiny objects with Mr. Krabs
Dream 1 (18, 7)
- Across the dreamscape
- Here you go
- Super bounce
- Slidin' Texas style - VMS
Poseidome (20, 8)
- Annoy Squidward - talk to Krabs
- Rumble at the Poseidome
Dream 2 (22, 8)
- Ambush in the treedome
- Follow the bouncing ball
Mermalair 1 (28, 10)
- Top of the entrance area
- The funnel machines
- The spinning towers of power - VMS
- Top of the security tunnel
- Top of the computer area
- Shut down the security system
SM1 (36, 4)
- Trade 10 socks with Patrick
- On top of Shady Shoals - unlock warp to Frosty bungee and SAVE
- Across the trench of darkness - SAS and unlock warp to Slip slidin' away
- Frosty bungee - use save game glitch to drop down to the spatula
- Defeat robots on Guppy Mound
- Top of the lodge
- Beat Mrs. Puff's time
- Slip slidin' away
Rock Bottom (40, 9)
- Swingalong spatula - VMS
- Get to the museum
- Plundering robots in the museum - rewarp for the bottom sock
- How in tarnation do you get there?
Industrial Park (41, 9)
- Robo-Patrick ahoy
JF2 (46, 11)
- Spelunking
- Navigate the canyons and mesas
- Slide leap
- Defeat King Jellyfish
- Return the museum's art - get the wheel on the boat and CCA
Mermalair 2 (48, 11)
- Defeat Prawn
- Complete the rolling ball room
Dream 3 (49, 12)
- Music is in the ear of the beholder
Goo Lagoon (58, 7)
- Trade 10 socks with Patrick
- Slip and slide under the pier
- Clean out the bumper boats
- Through the sea caves
- Tower bungee - I do it here so SGG isn't in the way
- King of the castle
- Over the moat
- Save the children
- Connect the towers
Kelp Forest (65, 8 ) + 5700 shinies
- Kelp Vine slide - in woods, just talk to Puff and go in the box
- Beat Mermaid Man's time
- Through the kelp caves
- Tiki roundup
- Down in the swamp
- Find all the lost campers - CCA
- Through the woods
Dutchman's (74, 10)
- Trade 3000 shiny objects with Mr. Krabs (dupe)
- Goo tanker ahoy
- Top of the entrance area
- Shipwreck bungee - yes, pay the clam
- Top of the stack of ships
- Destroy the robot ship
- Get aloft there, matey
- Defeat the Flying Dutchman
- A path through the goo
CBL (77, 0)
- Trade 10 socks with Patrick
- Kah-rah-tae
- The small shall rule... or not
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