Regarding garage to garage scenarios
11 months ago
Chicago, IL, USA
PlanetXtreme
He/Him, They/Them, It/Its
11 months ago

There should be an updated rule for garage to garage scenarios. What constitutes ‘traffic?’ In the gameplay settings, you’re able to choose how many vehicles spawn as traffic, and if you make that value one (as opposed to auto or 6), the run becomes much easier, basically notraffic%. There should be a minimum vehicle spawn amount, and I think 8 is a fair amount, but that may block out some users from participating due to computer performance. It seems like an appropriate middle ground to me. If it’s 4, then everyone will use four, and traffic will seem fairly inconsequential. 12 might be okay but blocks out too many from participation.

Additionally, I found an exploit (months ago, but still works) where if you bind the enable emergency vehicle lights action to a button which already exists on every car, for example, turn signal or headlights (in this case, binding emergency lights to the default key “n” or “,” or “.”, which already exist for other items), then traffic will often yield whenever you use turn signal or headlights, even on vehicles that do not possess emergency lights. This should also be a banned exploit for that mode. The exploit can be called… invisible yield exploit?

Sometimes the traffic doesn’t yield, but pressing the headlight button a bunch of times seems to cycle the non-existent emergency lights and the traffic again yielded to my vehicle with no lights and sirens.

Mecklenburg-Vorpommern, Germany

Yep... we knew this was an issue from the beginning. Not wanting to solve it however, all (3 runners) have just used "auto" until now. For me this put it to a max of 8 and since I hold the most WRs maybe it should be put to 8 :). But this is only the case for my new runs. The current Italy WR has had a max of 4 cars (this is the case because in the past, traffic was way more demanding). But since I am very certain all current WRs can be beaten even with 20 traffic vehicles archiving old runs is off the table. Since the vehicles and the AI change almost every update I'm not really confident about adding a set max at all. Maybe they'll optimize traffic so incredibly well that everybody can have 20 cars at all time.

The "blocking out participation" is not really an Issue I think... There is so low interest in the category anyway that it probably does not matter. Setting g2g up and recording/timing it requires already way more effort then any other run. We also have notraffic% and nobody is running that.

For the exploit you found, yes that will be banned.

Edited by the author 11 months ago
Mecklenburg-Vorpommern, Germany

If you want to have a broader and more fast pace discussion about anything BeamNG speedrunning related consider joining the Discord ^^.

https://discord.gg/cY3ysAVbxv

Chicago, IL, USA
PlanetXtreme
He/Him, They/Them, It/Its
11 months ago

Thanks for your replies. I'm glad the exploit is declared banned since that seems to ruin the whole essence/spirit of the run.

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