Well if there was a way to include qs / ql without those interfering with an autosplitter, we could use it for runs. Otherwise runs will have to be timed by manual splits as usual.
We could just use an autosplit for the start of the run and the end of it, because those are the two who actually matter and they would be accurate then. Everything else is not really needed.
@Corpseflesh it's really hard to make autostart (i think it's impossible without dll injection because we need to monitor label's click() event) and autoend. If someone can help me -- that will be great.
I have to agree with LeYTo. Thank you guys for your work. I think we're okay without autosplitter.
Long time no see! ASL script has been updated:
- Adding support for the new version of RBDOOM-3-BFG 1.2.0;
- Adding support for the dhewm3 1.5.0;
- Renaming all options. Now it's less confusing for new people;
- Adding a new option to include a loading time in the game time.
Script should updating silently when user is selecting "Doom 3" game in LiveSplit. But please check if version of your game is recognizing by LiveSplit.
As always I will update a script if any new version will be released. If you want a support of a new sourceport just let me know!