Description

Nice and clean run of this map. Main change compared to past runs is that I bring over a few axemen along with the catapult, which allows me to go through the wall sooner.

Managing the axemen while the catapult's doing its thing is a pain in the ass. The enemy responds differently every time,, and the catapult's splash damage generally ensures that the axemen will die quickly anyway. With optimal micro, you may be able to skip an additional shot.

I am fairly certain that playing this map without the expansion is marginally faster, due to the changed movement speed compared to RoR. Very hard to test what the difference is on this map, however.

Leaderboard
Level
Yamato Empire of the Rising Sun: Capture
Category
Hardest
Run
Rank
Third place
3rd
Time
2m 08s
Date
8 years ago
Platform
PC
Details
Player
Verified
8 years ago
Submitted
8 years ago
Game stats
Followers
56
Runs
459
Players
26
Recent runs
Level: Ascent of Egypt: Farming
Level: Ascent of Egypt: Farming
Level: Ascent of Egypt: Crusade
Level: Yamato Empire of the Rising Sun: Mountain Temple
Level: Ascent of Egypt: Trade