Forums  /  Okami  /  Bufferless KT Jumps

It takes 0.86 seconds to pause and check if you got the KT jump. This means that for every KT jump you can save almost one whole second. You perform quite a bit of KTs throughout the entire run.

If a run was done with bufferless KTs only and great consistency, it would save several minutes over the WR.


-:- GALESTORM -- 1m30s -:-

The amount of KT jumps you do to reach the top platform in the Galestorm segment is pretty much exactly 100. 0.86s ¤ 100 = 86s = 1m26s. Ideally you can save 1 minute and 30 seconds by doing bufferless KTs for Galestorm.


Throughout the whole run you do 177 KT jumps. It takes about 0.8s to check for the dash. 0.86 ¤ 177 = 152s = 2m30s.

Bufferless for the whole run saves 2 minutes and 30 seconds over buffering.