Forums  /  Darkstalkers 3  /  Is the Darkstalkers Resurrection collection legal to use?
  Krayzar

I'm thinking of trying my hand at a run. I think it would go under arcade since it's an arcade port, and it should probably count as emulation, but just making sure.

Just in case folks are unfamiliar, this is the PSN port for PS3 I'm speaking of.

AquaBlake likes this. 
  AquaBlake

yeah it says in the rules you can! 😉 its an arcade perfect port

Krayzar likes this. 
  Krayzar

Oh geez, that's what I get for browsing with my phone! I see it now after scrolling down. =P

Thanks!

AquaBlake likes this. 
  Krayzar

FYI, while it's perfectly legal to use, you may not want to use a PS3. Supposedly there's only two frames of input lag when going to a CRT according to Capcom, but in my testing to a 1999 Panasonic CT-1386YD over S-Video, it appears to be much more.

I don't have any specific tools to be able to do actual testing, but via very non-scientific work with a digital camera running at 60fps, Fightcade on an LCD with 16ms of input lag beat the PS3 to CRT setup by a noticeable margin when responding to some common movement inputs. If I had to guess, it's about 6-10 frames on average, which is bizarre, and very noticeable.

I can confirm my other systems don't have this problem going to the CRT compared to emulation, and some of my PS1 classics have noticeable but nowhere near as extreme delays on PS3. My CRT + real system combos run much faster than my Desktop monitor in all other situations as one would expect.

I wonder if there's some extra processing the PS3 has to do to output S-Video. Or if it has to do with my specific model, a second gen slot loading PS3. Either way, it's bizarre.

 
  Krayzar

FYI, figured it out. You have to turn filters off in the settings menu in order to reduce the input lag to a reasonable amount. Makes the game look less nice, but fixes the crazy 10 frame delay. It still feels about the same as Fightcade due to the latency on the PS3's controller, so I use Fightcade as I can use my input display.