Roll Jump spots.
9 years ago
Norway

Roll jumping is basically jumping the during a short period of time at the start of your roll when you land to get a long and fast jump.

Spots found....

Level 1:

  • At the start over the second gap.
  • At the start over the blocks/poles(?). You can get two roll jumps here.

Level 2:

  • After the second purple bumper you actually need to use, it's pretty safe to use one here.
  • The last gap of the level on the last block to get a nice speedboost into goal.

Level 3:

  • The last stretch before the goal of the level on the left side. That sorta narrow path.

Level 4: No place you really need/should roll jump to gain time as of now. Will explore.

Level 5:

  • If you go to the right at the end of the level on the split bumper and boost jump across the gap avoiding the first inhibitor on that side, you can roll jump over the next gap, but it's sorta hard to get the timing, so you can safe it with a roll into the bumper.

Level 6: No place you really need/should roll jump to gain time as of now. You could do it at the very start and the very end as you go for the last landing before the goal.

Level 7:

  • if you follow the path below on the right you can rolljump after the first gap to get on the other side of the inhibitor.
  • Follow up the first roll jump with a second one to skip the second gap.
  • At the top path, not entirely sure where to start and stop roll jumping. May be safer to just run to get it consistent.

Level 8:

  • After the third bumper you can roll jump to the left-most path or the middle one, but it's not that much faster, and a bit tricky to get right. May not be faster.

Level 9:

  • At the start of the level
  • Into goal after the last skip

Level 10:

  • At the start into the "cave".
  • Out of the cave and through the place where lots of inhinbitors and red spots land. (turn off your ping)
  • The last gaps of the level.

Level 11:

  • When you land after the skip if you can get the timing right. Not really needed.

Level 12:

  • At the start until the first skip.
  • After you've boosted past the first inhibitor and ran up the incline and done the boost jump over the gap, do a rolljump to clear two more gaps in a straight line. -Finish the level by boost jumping the gap straight ahead and roll jump to the goal.

Level 13: No place you really need/should roll jump to gain time as of now. Will explore.

Level 14:

  • When you get to the "twin" inhibitors at the start (You'll know what I'm talking about), you can roll jump on the right side of the right-most inhibitor to save some time. Keep ping off.
  • After the skip before the last boosting spiral at the end, roll jump as you land the skip to do another short skip.
  • At the end with the lots of bumpers, go on the first bumper, turn off ping and roll jump to the end. Turn on ping if you're flying towards the last bumper at the end, this will put you into the goal.
Germany

Here is a video with the first 3 levels using roll jumps.

Edit: These strats are Outdated

Germany

Just updating this thread :D

Nowadays we try to rolljump everywhere we can, because its the fastest technique to move. But before the rolljump, an additional jump is required so we lose about one second to set up a rolljump. So when we only use one rolljump its not very effective, it might even lose time. But when there is the opportunity to do more than one rolljump, Rolljumps are the best technique to move.

Thats why we route this game so, that we do as many rolljumps consecutively as we can.

Rolljump spots are everywhere. I will soon release a Video, where it shows every level as fast as i can do it, and of course there are roll jumps. This will be without the void boost glitch.

Regarding the rolljumps with the void boost glitch, i will have to research that more, because i dont know really much about that for now. So this will take some time.

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