After some discussion on discord, it was decided to create a thread here so it would both be more organized but also archived. Two Years ago, the discussion about creating a binding rule because some people were binding two actions to one key (You can read it here: https://www.speedrun.com/momo4/thread/1lytv ). At the time, it was decided to add the rule because people believed some stuff (like consistent fast rolljump cancels) were impossible to be achieved by human. We've learned since then that it was not only that those things were possible RTA without bindings but also not as hard as one would expect. At the same time, technology has advanced and macros are super easy to do (and would bypass moderation rule to show game inputs). Some games have rules against multiple bindings (like hat in time) and others even have guides on how to do that and some players setups (like Ori:de). If possible, post in this thread telling us if you're in favor or removing, modifying or just keeping this rule as it is. If you want, explaining why is also encouraged. Thank you all for your time
EDIT: This is about binding two actions to one key, and not macros (ex: timed scripts).